radv: Fix up 2_10_10_10 alpha sign.

Pre-Vega HW always interprets the alpha for this format as unsigned,
so we have to implement a fixup to do the sign correctly for signed
formats.

v2: Improve indexing mess.

CC: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106480
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Bas Nieuwenhuizen
2018-05-12 23:50:04 +02:00
parent e361970ed7
commit 3d4d388e39
4 changed files with 98 additions and 13 deletions

View File

@@ -1813,13 +1813,36 @@ radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
}
for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
unsigned binding;
binding = input_state->pVertexAttributeDescriptions[i].binding;
unsigned location = input_state->pVertexAttributeDescriptions[i].location;
unsigned binding = input_state->pVertexAttributeDescriptions[i].binding;
if (binding_input_rate & (1u << binding)) {
unsigned location = input_state->pVertexAttributeDescriptions[i].location;
key.instance_rate_inputs |= 1u << location;
key.instance_rate_divisors[location] = instance_rate_divisors[binding];
}
if (pipeline->device->physical_device->rad_info.chip_class <= VI &&
pipeline->device->physical_device->rad_info.family != CHIP_STONEY) {
VkFormat format = input_state->pVertexAttributeDescriptions[i].format;
uint64_t adjust;
switch(format) {
case VK_FORMAT_A2R10G10B10_SNORM_PACK32:
case VK_FORMAT_A2B10G10R10_SNORM_PACK32:
adjust = RADV_ALPHA_ADJUST_SNORM;
break;
case VK_FORMAT_A2R10G10B10_SSCALED_PACK32:
case VK_FORMAT_A2B10G10R10_SSCALED_PACK32:
adjust = RADV_ALPHA_ADJUST_SSCALED;
break;
case VK_FORMAT_A2R10G10B10_SINT_PACK32:
case VK_FORMAT_A2B10G10R10_SINT_PACK32:
adjust = RADV_ALPHA_ADJUST_SINT;
break;
default:
adjust = 0;
break;
}
key.vertex_alpha_adjust |= adjust << (2 * location);
}
}
if (pCreateInfo->pTessellationState)
@@ -1848,6 +1871,7 @@ radv_fill_shader_keys(struct radv_shader_variant_key *keys,
nir_shader **nir)
{
keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs;
keys[MESA_SHADER_VERTEX].vs.alpha_adjust = key->vertex_alpha_adjust;
for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
keys[MESA_SHADER_VERTEX].vs.instance_rate_divisors[i] = key->instance_rate_divisors[i];