Rename the various function types in t_context.h to include a tnl_ prefix.
This commit is contained in:
@@ -306,8 +306,8 @@ static void ffbRasterPrimitive(GLcontext *ctx, GLenum rprim);
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#define FFB_MAX_TRIFUNC 0x08
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static struct {
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triangle_func triangle;
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quad_func quad;
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tnl_triangle_func triangle;
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tnl_quad_func quad;
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} rast_tab[FFB_MAX_TRIFUNC];
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#define DO_OFFSET (IND & FFB_OFFSET_BIT)
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@@ -549,13 +549,13 @@ static void init_render_tab(void)
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render_tab_flat_alpha_tricull_elt;
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for (i = 0; i < MAX_FFB_RENDER_FUNCS; i++) {
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render_func *rf = render_tabs[i];
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render_func *rfe = render_tabs_elt[i];
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tnl_render_func *rf = render_tabs[i];
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tnl_render_func *rfe = render_tabs_elt[i];
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if (i & FFB_TRI_CULL_BIT) {
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int from_idx = (i & ~FFB_TRI_CULL_BIT);
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render_func *rf_from = render_tabs[from_idx];
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render_func *rfe_from = render_tabs_elt[from_idx];
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tnl_render_func *rf_from = render_tabs[from_idx];
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tnl_render_func *rfe_from = render_tabs_elt[from_idx];
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int j;
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for (j = GL_POINTS; j < GL_TRIANGLES; j++) {
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@@ -78,7 +78,7 @@ typedef void (*ffb_emit_func)(GLcontext *, GLuint, GLuint);
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static struct {
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ffb_emit_func emit;
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interp_func interp;
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tnl_interp_func interp;
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} setup_tab[FFB_VB_MAX];
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@@ -177,7 +177,7 @@ static GLboolean gamma_run_render( GLcontext *ctx,
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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GLuint i;
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render_func *tab;
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tnl_render_func *tab;
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/* GH: THIS IS A HACK!!! */
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if (VB->ClipOrMask || gmesa->RenderIndex != 0)
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@@ -275,10 +275,10 @@ do { \
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static struct {
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points_func points;
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line_func line;
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triangle_func triangle;
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quad_func quad;
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tnl_points_func points;
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tnl_line_func line;
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tnl_triangle_func triangle;
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tnl_quad_func quad;
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} rast_tab[GAMMA_MAX_TRIFUNC];
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@@ -51,8 +51,8 @@
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static struct {
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void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
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interp_func interp;
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copy_pv_func copy_pv;
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tnl_interp_func interp;
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tnl_copy_pv_func copy_pv;
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GLboolean (*check_tex_sizes)( GLcontext *ctx );
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GLuint vertex_size;
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GLuint vertex_format;
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@@ -199,10 +199,10 @@ do { \
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static struct {
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points_func points;
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line_func line;
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triangle_func triangle;
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quad_func quad;
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tnl_points_func points;
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tnl_line_func line;
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tnl_triangle_func triangle;
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tnl_quad_func quad;
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} rast_tab[I810_MAX_TRIFUNC];
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@@ -55,8 +55,8 @@
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static struct {
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void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
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interp_func interp;
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copy_pv_func copy_pv;
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tnl_interp_func interp;
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tnl_copy_pv_func copy_pv;
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GLboolean (*check_tex_sizes)( GLcontext *ctx );
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GLuint vertex_size;
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GLuint vertex_format;
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@@ -190,10 +190,10 @@ do { \
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static struct {
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points_func points;
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line_func line;
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triangle_func triangle;
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quad_func quad;
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tnl_points_func points;
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tnl_line_func line;
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tnl_triangle_func triangle;
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tnl_quad_func quad;
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} rast_tab[I830_MAX_TRIFUNC];
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@@ -285,10 +285,10 @@ do { \
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static struct {
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points_func points;
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line_func line;
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triangle_func triangle;
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quad_func quad;
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tnl_points_func points;
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tnl_line_func line;
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tnl_triangle_func triangle;
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tnl_quad_func quad;
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} rast_tab[INTEL_MAX_TRIFUNC];
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@@ -1227,10 +1227,10 @@ do { \
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#define MACH64_MAX_TRIFUNC 0x10
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static struct {
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points_func points;
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line_func line;
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triangle_func triangle;
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quad_func quad;
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tnl_points_func points;
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tnl_line_func line;
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tnl_triangle_func triangle;
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tnl_quad_func quad;
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} rast_tab[MACH64_MAX_TRIFUNC];
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@@ -56,8 +56,8 @@
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static struct {
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void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
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interp_func interp;
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copy_pv_func copy_pv;
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tnl_interp_func interp;
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tnl_copy_pv_func copy_pv;
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GLboolean (*check_tex_sizes)( GLcontext *ctx );
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GLuint vertex_size;
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GLuint vertex_format;
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@@ -328,10 +328,10 @@ mga_fallback_point( mgaContextPtr mmesa,
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#define MGA_MAX_TRIFUNC 0x20
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static struct {
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points_func points;
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line_func line;
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triangle_func triangle;
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quad_func quad;
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tnl_points_func points;
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tnl_line_func line;
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tnl_triangle_func triangle;
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tnl_quad_func quad;
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} rast_tab[MGA_MAX_TRIFUNC];
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#define DO_FALLBACK (IND & MGA_FALLBACK_BIT)
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@@ -55,8 +55,8 @@
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static struct {
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void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
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interp_func interp;
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copy_pv_func copy_pv;
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tnl_interp_func interp;
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tnl_copy_pv_func copy_pv;
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GLboolean (*check_tex_sizes)( GLcontext *ctx );
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GLuint vertex_size;
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GLuint vertex_format;
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@@ -199,10 +199,10 @@ do { \
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static struct {
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points_func points;
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line_func line;
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triangle_func triangle;
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quad_func quad;
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tnl_points_func points;
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tnl_line_func line;
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tnl_triangle_func triangle;
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tnl_quad_func quad;
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} rast_tab[R128_MAX_TRIFUNC];
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@@ -60,8 +60,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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static struct {
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void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
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interp_func interp;
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copy_pv_func copy_pv;
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tnl_interp_func interp;
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tnl_copy_pv_func copy_pv;
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GLboolean (*check_tex_sizes)( GLcontext *ctx );
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GLuint vertex_size;
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GLuint vertex_format;
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@@ -380,10 +380,10 @@ static void r200ResetLineStipple( GLcontext *ctx );
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static struct {
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points_func points;
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line_func line;
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triangle_func triangle;
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quad_func quad;
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tnl_points_func points;
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tnl_line_func line;
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tnl_triangle_func triangle;
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tnl_quad_func quad;
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} rast_tab[R200_MAX_TRIFUNC];
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@@ -70,8 +70,8 @@ static void flush_last_swtcl_prim( radeonContextPtr rmesa );
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static struct {
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void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
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interp_func interp;
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copy_pv_func copy_pv;
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tnl_interp_func interp;
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tnl_copy_pv_func copy_pv;
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GLboolean (*check_tex_sizes)( GLcontext *ctx );
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GLuint vertex_size;
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GLuint vertex_format;
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@@ -595,7 +595,7 @@ static GLboolean radeon_run_render( GLcontext *ctx,
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radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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render_func *tab = TAG(render_tab_verts);
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tnl_render_func *tab = TAG(render_tab_verts);
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GLuint i;
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if (rmesa->swtcl.indexed_verts.buf && (!VB->Elts || stage->changed_inputs))
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@@ -859,10 +859,10 @@ static void radeonResetLineStipple( GLcontext *ctx );
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static struct {
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points_func points;
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line_func line;
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triangle_func triangle;
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quad_func quad;
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tnl_points_func points;
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tnl_line_func line;
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tnl_triangle_func triangle;
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tnl_quad_func quad;
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} rast_tab[RADEON_MAX_TRIFUNC];
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@@ -251,10 +251,10 @@ do { \
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static struct {
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points_func points;
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line_func line;
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triangle_func triangle;
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quad_func quad;
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tnl_points_func points;
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tnl_line_func line;
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tnl_triangle_func triangle;
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tnl_quad_func quad;
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} rast_tab[SAVAGE_MAX_TRIFUNC];
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@@ -333,10 +333,10 @@ do { \
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static struct {
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points_func points;
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line_func line;
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triangle_func triangle;
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quad_func quad;
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tnl_points_func points;
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tnl_line_func line;
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tnl_triangle_func triangle;
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tnl_quad_func quad;
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} rast_tab[SIS_MAX_TRIFUNC];
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@@ -303,10 +303,10 @@ static void tdfx_draw_point( tdfxContextPtr fxMesa,
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#define TDFX_MAX_TRIFUNC 0x20
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static struct {
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points_func points;
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line_func line;
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triangle_func triangle;
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quad_func quad;
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tnl_points_func points;
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tnl_line_func line;
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tnl_triangle_func triangle;
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tnl_quad_func quad;
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} rast_tab[TDFX_MAX_TRIFUNC];
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#define DO_FALLBACK (IND & TDFX_FALLBACK_BIT)
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@@ -63,8 +63,8 @@ typedef void (*tdfx_emit_func)( GLcontext *, GLuint, GLuint, void *, GLuint );
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static struct {
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tdfx_emit_func emit;
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interp_func interp;
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copy_pv_func copy_pv;
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tnl_interp_func interp;
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tnl_copy_pv_func copy_pv;
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GLboolean (*check_tex_sizes)( GLcontext *ctx );
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GLuint vertex_size;
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GLuint vertex_stride_shift;
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@@ -579,7 +579,7 @@ static void TAG(render_noop)(GLcontext *ctx,
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}
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static render_func TAG(render_tab_verts)[GL_POLYGON + 2] =
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static tnl_render_func TAG(render_tab_verts)[GL_POLYGON + 2] =
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{
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TAG(render_points_verts),
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TAG(render_lines_verts),
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@@ -321,9 +321,9 @@ const struct tnl_pipeline_stage _via_fastrender_stage =
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const GLuint * const elt = VB->Elts; \
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const GLubyte *mask = VB->ClipMask; \
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const GLuint sz = VB->ClipPtr->size; \
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const line_func LineFunc = tnl->Driver.Render.Line; \
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const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
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const quad_func QuadFunc = tnl->Driver.Render.Quad; \
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const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
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const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
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const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
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const GLboolean stipple = ctx->Line.StippleFlag; \
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(void) (LineFunc && TriangleFunc && QuadFunc); \
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(void) elt; (void) mask; (void) sz; (void) stipple;
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@@ -355,7 +355,7 @@ static void clip_elt_triangles(GLcontext *ctx,
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GLuint flags)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
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tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
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struct vertex_buffer *VB = &tnl->vb;
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const GLuint * const elt = VB->Elts;
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GLubyte *mask = VB->ClipMask;
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@@ -423,7 +423,7 @@ static GLboolean via_run_render(GLcontext *ctx,
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GLuint newInputs = stage->changed_inputs;
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/*GLuint newInputs = stage->inputs;*/
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render_func *tab;
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tnl_render_func *tab;
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GLuint pass = 0;
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#ifdef DEBUG
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@@ -229,10 +229,10 @@ static __inline__ void via_draw_line(viaContextPtr vmesa,
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static struct {
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points_func points;
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line_func line;
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triangle_func triangle;
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quad_func quad;
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tnl_points_func points;
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tnl_line_func line;
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tnl_triangle_func triangle;
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tnl_quad_func quad;
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} rast_tab[VIA_MAX_TRIFUNC];
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@@ -551,9 +551,9 @@ via_fallback_point(viaContextPtr vmesa,
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TNLcontext *tnl = TNL_CONTEXT(ctx); \
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struct vertex_buffer *VB = &tnl->vb; \
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const GLuint * const elt = VB->Elts; \
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const line_func LineFunc = tnl->Driver.Render.Line; \
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const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
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const quad_func QuadFunc = tnl->Driver.Render.Quad; \
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const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
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const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
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const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
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const GLboolean stipple = ctx->Line.StippleFlag; \
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(void) (LineFunc && TriangleFunc && QuadFunc); \
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(void) elt; (void) stipple;
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@@ -39,8 +39,8 @@
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static struct {
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void (*emit)(GLcontext *, GLuint, GLuint, void *, GLuint);
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interp_func interp;
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copy_pv_func copyPv;
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tnl_interp_func interp;
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tnl_copy_pv_func copyPv;
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GLboolean (*check_tex_sizes)(GLcontext *ctx);
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GLuint vertexSize;
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GLuint vertexStrideShift;
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@@ -119,7 +119,7 @@ TAG(clip_line)(GLcontext *ctx, GLuint i, GLuint j, GLubyte mask)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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interp_func interp = tnl->Driver.Render.Interp;
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tnl_interp_func interp = tnl->Driver.Render.Interp;
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GLfloat (*coord)[4] = VB->ClipPtr->data;
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GLuint ii = i, jj = j, p;
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#ifdef DEBUG
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@@ -168,7 +168,7 @@ TAG(clip_tri)(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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interp_func interp = tnl->Driver.Render.Interp;
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tnl_interp_func interp = tnl->Driver.Render.Interp;
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GLfloat (*coord)[4] = VB->ClipPtr->data;
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GLuint pv = v2;
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GLuint vlist[2][MAX_CLIPPED_VERTICES];
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@@ -224,7 +224,7 @@ TAG(clip_quad)(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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interp_func interp = tnl->Driver.Render.Interp;
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tnl_interp_func interp = tnl->Driver.Render.Interp;
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GLfloat (*coord)[4] = VB->ClipPtr->data;
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GLuint pv = v3;
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GLuint vlist[2][MAX_CLIPPED_VERTICES];
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@@ -404,10 +404,10 @@ static void fx_draw_point_wide_aa ( fxMesaContext fxMesa,
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#define FX_MAX_TRIFUNC 0x20
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static struct {
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points_func points;
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line_func line;
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triangle_func triangle;
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quad_func quad;
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tnl_points_func points;
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tnl_line_func line;
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tnl_triangle_func triangle;
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tnl_quad_func quad;
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} rast_tab[FX_MAX_TRIFUNC];
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#define DO_FALLBACK (IND & FX_FALLBACK_BIT)
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@@ -72,8 +72,8 @@ typedef void (*emit_func)( GLcontext *, GLuint, GLuint, void * );
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static struct {
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emit_func emit;
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copy_pv_func copy_pv;
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interp_func interp;
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tnl_copy_pv_func copy_pv;
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tnl_interp_func interp;
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GLboolean (*check_tex_sizes)( GLcontext *ctx );
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GLuint vertex_format;
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} setup_tab[MAX_SETUP];
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@@ -654,7 +654,7 @@ static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
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}
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/* Return pointer to accelerated points function */
|
||||
extern points_func choose_points_function( GLcontext* ctx )
|
||||
extern tnl_points_func choose_points_function( GLcontext* ctx )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
@@ -664,7 +664,7 @@ static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0,
|
||||
{
|
||||
}
|
||||
|
||||
static line_func choose_line_function( GLcontext* ctx )
|
||||
static tnl_line_func choose_line_function( GLcontext* ctx )
|
||||
{
|
||||
}
|
||||
|
||||
@@ -3182,7 +3182,7 @@ static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
|
||||
#endif
|
||||
/************** END DEAD TRIANGLE CODE ***********************/
|
||||
|
||||
static triangle_func choose_triangle_function( GLcontext *ctx )
|
||||
static tnl_triangle_func choose_triangle_function( GLcontext *ctx )
|
||||
{
|
||||
#if 0
|
||||
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
|
||||
|
@@ -125,7 +125,7 @@ static GLboolean gld_d3d_render_stage_run(
|
||||
TNLcontext *tnl;
|
||||
struct vertex_buffer *VB;
|
||||
GLuint new_inputs;
|
||||
render_func *tab;
|
||||
tnl_render_func *tab;
|
||||
GLint pass;
|
||||
GLD_pb_dx7 *gldPB = &gld->PB3d;
|
||||
DWORD dwFlags;
|
||||
|
@@ -1,4 +1,4 @@
|
||||
/* $Id: gld_vb_mesa_render_dx7.c,v 1.1 2004/04/20 11:13:11 alanh Exp $ */
|
||||
/* $Id: gld_vb_mesa_render_dx7.c,v 1.2 2004/07/01 13:14:06 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -143,9 +143,9 @@ do { \
|
||||
const GLuint * const elt = VB->Elts; \
|
||||
const GLubyte *mask = VB->ClipMask; \
|
||||
const GLuint sz = VB->ClipPtr->size; \
|
||||
const line_func LineFunc = tnl->Driver.Render.Line; \
|
||||
const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
|
||||
const quad_func QuadFunc = tnl->Driver.Render.Quad; \
|
||||
const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
|
||||
const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
|
||||
const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
|
||||
const GLboolean stipple = ctx->Line.StippleFlag; \
|
||||
(void) (LineFunc && TriangleFunc && QuadFunc); \
|
||||
(void) elt; (void) mask; (void) sz; (void) stipple;
|
||||
@@ -175,7 +175,7 @@ static void clip_elt_triangles( GLcontext *ctx,
|
||||
GLuint flags )
|
||||
{
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
|
||||
tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
|
||||
struct vertex_buffer *VB = &tnl->vb;
|
||||
const GLuint * const elt = VB->Elts;
|
||||
GLubyte *mask = VB->ClipMask;
|
||||
@@ -232,9 +232,9 @@ static void clip_elt_triangles( GLcontext *ctx,
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx); \
|
||||
struct vertex_buffer *VB = &tnl->vb; \
|
||||
const GLuint * const elt = VB->Elts; \
|
||||
const line_func LineFunc = tnl->Driver.Render.Line; \
|
||||
const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
|
||||
const quad_func QuadFunc = tnl->Driver.Render.Quad; \
|
||||
const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
|
||||
const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
|
||||
const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
|
||||
(void) (LineFunc && TriangleFunc && QuadFunc); \
|
||||
(void) elt;
|
||||
|
||||
@@ -281,25 +281,25 @@ void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
|
||||
/* Clip and render whole vertex buffers */
|
||||
/**********************************************************************/
|
||||
|
||||
points_func _gldSetupPoints[4] = {
|
||||
tnl_points_func _gldSetupPoints[4] = {
|
||||
gld_Points2D_DX7,
|
||||
gld_Points2D_DX7,
|
||||
gld_Points2D_DX7,
|
||||
gld_Points2D_DX7
|
||||
};
|
||||
line_func _gldSetupLine[4] = {
|
||||
tnl_line_func _gldSetupLine[4] = {
|
||||
gld_Line2DFlat_DX7,
|
||||
gld_Line2DSmooth_DX7,
|
||||
gld_Line2DFlat_DX7,
|
||||
gld_Line2DSmooth_DX7,
|
||||
};
|
||||
triangle_func _gldSetupTriangle[4] = {
|
||||
tnl_triangle_func _gldSetupTriangle[4] = {
|
||||
gld_Triangle2DFlat_DX7,
|
||||
gld_Triangle2DSmooth_DX7,
|
||||
gld_Triangle2DFlatExtras_DX7,
|
||||
gld_Triangle2DSmoothExtras_DX7
|
||||
};
|
||||
quad_func _gldSetupQuad[4] = {
|
||||
tnl_quad_func _gldSetupQuad[4] = {
|
||||
gld_Quad2DFlat_DX7,
|
||||
gld_Quad2DSmooth_DX7,
|
||||
gld_Quad2DFlatExtras_DX7,
|
||||
@@ -318,7 +318,7 @@ static GLboolean _gld_mesa_render_stage_run(
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
struct vertex_buffer *VB = &tnl->vb;
|
||||
GLuint new_inputs = stage->changed_inputs;
|
||||
render_func *tab;
|
||||
tnl_render_func *tab;
|
||||
GLint pass = 0;
|
||||
GLD_pb_dx7 *gldPB;
|
||||
DWORD dwFlags;
|
||||
|
@@ -125,7 +125,7 @@ static GLboolean gld_d3d_render_stage_run(
|
||||
TNLcontext *tnl;
|
||||
struct vertex_buffer *VB;
|
||||
GLuint new_inputs;
|
||||
render_func *tab;
|
||||
tnl_render_func *tab;
|
||||
GLint pass;
|
||||
GLD_pb_dx8 *gldPB = &gld->PB3d;
|
||||
/*
|
||||
|
@@ -1,4 +1,4 @@
|
||||
/* $Id: gld_vb_mesa_render_dx8.c,v 1.1 2004/04/20 11:13:11 alanh Exp $ */
|
||||
/* $Id: gld_vb_mesa_render_dx8.c,v 1.2 2004/07/01 13:14:07 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -143,9 +143,9 @@ do { \
|
||||
const GLuint * const elt = VB->Elts; \
|
||||
const GLubyte *mask = VB->ClipMask; \
|
||||
const GLuint sz = VB->ClipPtr->size; \
|
||||
const line_func LineFunc = tnl->Driver.Render.Line; \
|
||||
const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
|
||||
const quad_func QuadFunc = tnl->Driver.Render.Quad; \
|
||||
const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
|
||||
const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
|
||||
const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
|
||||
const GLboolean stipple = ctx->Line.StippleFlag; \
|
||||
(void) (LineFunc && TriangleFunc && QuadFunc); \
|
||||
(void) elt; (void) mask; (void) sz; (void) stipple;
|
||||
@@ -175,7 +175,7 @@ static void clip_elt_triangles( GLcontext *ctx,
|
||||
GLuint flags )
|
||||
{
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
|
||||
tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
|
||||
struct vertex_buffer *VB = &tnl->vb;
|
||||
const GLuint * const elt = VB->Elts;
|
||||
GLubyte *mask = VB->ClipMask;
|
||||
@@ -232,9 +232,9 @@ static void clip_elt_triangles( GLcontext *ctx,
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx); \
|
||||
struct vertex_buffer *VB = &tnl->vb; \
|
||||
const GLuint * const elt = VB->Elts; \
|
||||
const line_func LineFunc = tnl->Driver.Render.Line; \
|
||||
const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
|
||||
const quad_func QuadFunc = tnl->Driver.Render.Quad; \
|
||||
const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
|
||||
const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
|
||||
const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
|
||||
(void) (LineFunc && TriangleFunc && QuadFunc); \
|
||||
(void) elt;
|
||||
|
||||
@@ -281,25 +281,25 @@ void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
|
||||
/* Clip and render whole vertex buffers */
|
||||
/**********************************************************************/
|
||||
|
||||
points_func _gldSetupPoints[4] = {
|
||||
tnl_points_func _gldSetupPoints[4] = {
|
||||
gld_Points2D_DX8,
|
||||
gld_Points2D_DX8,
|
||||
gld_Points2D_DX8,
|
||||
gld_Points2D_DX8
|
||||
};
|
||||
line_func _gldSetupLine[4] = {
|
||||
tnl_line_func _gldSetupLine[4] = {
|
||||
gld_Line2DFlat_DX8,
|
||||
gld_Line2DSmooth_DX8,
|
||||
gld_Line2DFlat_DX8,
|
||||
gld_Line2DSmooth_DX8,
|
||||
};
|
||||
triangle_func _gldSetupTriangle[4] = {
|
||||
tnl_triangle_func _gldSetupTriangle[4] = {
|
||||
gld_Triangle2DFlat_DX8,
|
||||
gld_Triangle2DSmooth_DX8,
|
||||
gld_Triangle2DFlatExtras_DX8,
|
||||
gld_Triangle2DSmoothExtras_DX8
|
||||
};
|
||||
quad_func _gldSetupQuad[4] = {
|
||||
tnl_quad_func _gldSetupQuad[4] = {
|
||||
gld_Quad2DFlat_DX8,
|
||||
gld_Quad2DSmooth_DX8,
|
||||
gld_Quad2DFlatExtras_DX8,
|
||||
@@ -318,7 +318,7 @@ static GLboolean _gld_mesa_render_stage_run(
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
struct vertex_buffer *VB = &tnl->vb;
|
||||
GLuint new_inputs = stage->changed_inputs;
|
||||
render_func *tab;
|
||||
tnl_render_func *tab;
|
||||
GLint pass = 0;
|
||||
GLD_pb_dx8 *gldPB;
|
||||
|
||||
|
@@ -125,7 +125,7 @@ static GLboolean gld_d3d_render_stage_run(
|
||||
TNLcontext *tnl;
|
||||
struct vertex_buffer *VB;
|
||||
GLuint new_inputs;
|
||||
render_func *tab;
|
||||
tnl_render_func *tab;
|
||||
GLint pass;
|
||||
GLD_pb_dx9 *gldPB = &gld->PB3d;
|
||||
/*
|
||||
|
@@ -1,4 +1,4 @@
|
||||
/* $Id: gld_vb_mesa_render_dx9.c,v 1.1 2004/04/20 11:13:11 alanh Exp $ */
|
||||
/* $Id: gld_vb_mesa_render_dx9.c,v 1.2 2004/07/01 13:14:07 keithw Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -138,9 +138,9 @@ do { \
|
||||
const GLuint * const elt = VB->Elts; \
|
||||
const GLubyte *mask = VB->ClipMask; \
|
||||
const GLuint sz = VB->ClipPtr->size; \
|
||||
const line_func LineFunc = tnl->Driver.Render.Line; \
|
||||
const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
|
||||
const quad_func QuadFunc = tnl->Driver.Render.Quad; \
|
||||
const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
|
||||
const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
|
||||
const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
|
||||
const GLboolean stipple = ctx->Line.StippleFlag; \
|
||||
(void) (LineFunc && TriangleFunc && QuadFunc); \
|
||||
(void) elt; (void) mask; (void) sz; (void) stipple;
|
||||
@@ -170,7 +170,7 @@ static void clip_elt_triangles( GLcontext *ctx,
|
||||
GLuint flags )
|
||||
{
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
|
||||
tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
|
||||
struct vertex_buffer *VB = &tnl->vb;
|
||||
const GLuint * const elt = VB->Elts;
|
||||
GLubyte *mask = VB->ClipMask;
|
||||
@@ -227,9 +227,9 @@ static void clip_elt_triangles( GLcontext *ctx,
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx); \
|
||||
struct vertex_buffer *VB = &tnl->vb; \
|
||||
const GLuint * const elt = VB->Elts; \
|
||||
const line_func LineFunc = tnl->Driver.Render.Line; \
|
||||
const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
|
||||
const quad_func QuadFunc = tnl->Driver.Render.Quad; \
|
||||
const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
|
||||
const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
|
||||
const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
|
||||
(void) (LineFunc && TriangleFunc && QuadFunc); \
|
||||
(void) elt;
|
||||
|
||||
@@ -276,25 +276,25 @@ void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
|
||||
/* Clip and render whole vertex buffers */
|
||||
/**********************************************************************/
|
||||
|
||||
points_func _gldSetupPoints[4] = {
|
||||
tnl_points_func _gldSetupPoints[4] = {
|
||||
gld_Points2D_DX9,
|
||||
gld_Points2D_DX9,
|
||||
gld_Points2D_DX9,
|
||||
gld_Points2D_DX9
|
||||
};
|
||||
line_func _gldSetupLine[4] = {
|
||||
tnl_line_func _gldSetupLine[4] = {
|
||||
gld_Line2DFlat_DX9,
|
||||
gld_Line2DSmooth_DX9,
|
||||
gld_Line2DFlat_DX9,
|
||||
gld_Line2DSmooth_DX9,
|
||||
};
|
||||
triangle_func _gldSetupTriangle[4] = {
|
||||
tnl_triangle_func _gldSetupTriangle[4] = {
|
||||
gld_Triangle2DFlat_DX9,
|
||||
gld_Triangle2DSmooth_DX9,
|
||||
gld_Triangle2DFlatExtras_DX9,
|
||||
gld_Triangle2DSmoothExtras_DX9
|
||||
};
|
||||
quad_func _gldSetupQuad[4] = {
|
||||
tnl_quad_func _gldSetupQuad[4] = {
|
||||
gld_Quad2DFlat_DX9,
|
||||
gld_Quad2DSmooth_DX9,
|
||||
gld_Quad2DFlatExtras_DX9,
|
||||
@@ -313,7 +313,7 @@ static GLboolean _gld_mesa_render_stage_run(
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
struct vertex_buffer *VB = &tnl->vb;
|
||||
GLuint new_inputs = stage->changed_inputs;
|
||||
render_func *tab;
|
||||
tnl_render_func *tab;
|
||||
GLint pass = 0;
|
||||
GLD_pb_dx9 *gldPB;
|
||||
|
||||
|
@@ -909,7 +909,7 @@ static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
/* Return pointer to accelerated points function */
|
||||
extern points_func choose_points_function( GLcontext* ctx )
|
||||
extern tnl_points_func choose_points_function( GLcontext* ctx )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
@@ -923,7 +923,7 @@ static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0,
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static line_func choose_line_function( GLcontext* ctx )
|
||||
static tnl_line_func choose_line_function( GLcontext* ctx )
|
||||
{
|
||||
}
|
||||
|
||||
|
@@ -41,8 +41,8 @@
|
||||
#define SS_UNFILLED_BIT 0x8
|
||||
#define SS_MAX_TRIFUNC 0x10
|
||||
|
||||
static triangle_func tri_tab[SS_MAX_TRIFUNC];
|
||||
static quad_func quad_tab[SS_MAX_TRIFUNC];
|
||||
static tnl_triangle_func tri_tab[SS_MAX_TRIFUNC];
|
||||
static tnl_quad_func quad_tab[SS_MAX_TRIFUNC];
|
||||
|
||||
|
||||
static void _swsetup_render_line_tri( GLcontext *ctx,
|
||||
|
@@ -249,7 +249,7 @@ struct tnl_copied_vtx {
|
||||
#define VERT_BUFFER_SIZE 2048 /* 8kbytes */
|
||||
|
||||
|
||||
typedef void (*attrfv_func)( const GLfloat * );
|
||||
typedef void (*tnl_attrfv_func)( const GLfloat * );
|
||||
|
||||
struct _tnl_dynfn {
|
||||
struct _tnl_dynfn *next, *prev;
|
||||
@@ -288,7 +288,7 @@ struct tnl_vtx {
|
||||
GLuint counter, initial_counter;
|
||||
struct tnl_copied_vtx copied;
|
||||
|
||||
attrfv_func tabfv[_TNL_MAX_ATTR_CODEGEN+1][4]; /* plus 1 for ERROR_ATTRIB */
|
||||
tnl_attrfv_func tabfv[_TNL_MAX_ATTR_CODEGEN+1][4]; /* plus 1 for ERROR_ATTRIB */
|
||||
|
||||
struct _tnl_dynfn_lists cache;
|
||||
struct _tnl_dynfn_generators gen;
|
||||
@@ -527,13 +527,16 @@ struct tnl_pipeline {
|
||||
struct tnl_clipspace;
|
||||
struct tnl_clipspace_attr;
|
||||
|
||||
typedef void (*extract_func)( const struct tnl_clipspace_attr *a, GLfloat *out,
|
||||
typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
|
||||
GLfloat *out,
|
||||
const GLubyte *v );
|
||||
|
||||
typedef void (*insert_func)( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
|
||||
GLubyte *v,
|
||||
const GLfloat *in );
|
||||
|
||||
typedef void (*emit_func)( GLcontext *ctx, GLuint start,
|
||||
typedef void (*tnl_emit_func)( GLcontext *ctx,
|
||||
GLuint start,
|
||||
GLuint end, void *dest );
|
||||
|
||||
|
||||
@@ -549,9 +552,9 @@ struct tnl_clipspace_attr
|
||||
GLuint vertattrsize; /* size of the attribute in bytes */
|
||||
GLubyte *inputptr;
|
||||
GLuint inputstride;
|
||||
insert_func *insert;
|
||||
insert_func emit;
|
||||
extract_func extract;
|
||||
tnl_insert_func *insert;
|
||||
tnl_insert_func emit;
|
||||
tnl_extract_func extract;
|
||||
const GLfloat *vp; /* NDC->Viewport mapping matrix */
|
||||
};
|
||||
|
||||
@@ -579,7 +582,7 @@ struct tnl_clipspace_codegen {
|
||||
GLint, GLint );
|
||||
GLboolean (*emit_const_ubyte)( struct tnl_clipspace_codegen *,
|
||||
GLint, GLubyte );
|
||||
emit_func (*emit_store_func)( struct tnl_clipspace_codegen * );
|
||||
tnl_emit_func (*emit_store_func)( struct tnl_clipspace_codegen * );
|
||||
|
||||
struct _tnl_dynfn codegen_list;
|
||||
|
||||
@@ -591,19 +594,19 @@ struct tnl_clipspace_codegen {
|
||||
|
||||
|
||||
|
||||
typedef void (*points_func)( GLcontext *ctx, GLuint first, GLuint last );
|
||||
typedef void (*line_func)( GLcontext *ctx, GLuint v1, GLuint v2 );
|
||||
typedef void (*triangle_func)( GLcontext *ctx,
|
||||
typedef void (*tnl_points_func)( GLcontext *ctx, GLuint first, GLuint last );
|
||||
typedef void (*tnl_line_func)( GLcontext *ctx, GLuint v1, GLuint v2 );
|
||||
typedef void (*tnl_triangle_func)( GLcontext *ctx,
|
||||
GLuint v1, GLuint v2, GLuint v3 );
|
||||
typedef void (*quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
|
||||
typedef void (*tnl_quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
|
||||
GLuint v3, GLuint v4 );
|
||||
typedef void (*render_func)( GLcontext *ctx, GLuint start, GLuint count,
|
||||
typedef void (*tnl_render_func)( GLcontext *ctx, GLuint start, GLuint count,
|
||||
GLuint flags );
|
||||
typedef void (*interp_func)( GLcontext *ctx,
|
||||
typedef void (*tnl_interp_func)( GLcontext *ctx,
|
||||
GLfloat t, GLuint dst, GLuint out, GLuint in,
|
||||
GLboolean force_boundary );
|
||||
typedef void (*copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src );
|
||||
typedef void (*setup_func)( GLcontext *ctx,
|
||||
typedef void (*tnl_copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src );
|
||||
typedef void (*tnl_setup_func)( GLcontext *ctx,
|
||||
GLuint start, GLuint end,
|
||||
GLuint new_inputs);
|
||||
|
||||
@@ -625,9 +628,9 @@ struct tnl_clipspace
|
||||
struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
|
||||
GLuint attr_count;
|
||||
|
||||
emit_func emit;
|
||||
interp_func interp;
|
||||
copy_pv_func copy_pv;
|
||||
tnl_emit_func emit;
|
||||
tnl_interp_func interp;
|
||||
tnl_copy_pv_func copy_pv;
|
||||
|
||||
struct tnl_clipspace_codegen codegen;
|
||||
};
|
||||
@@ -673,14 +676,14 @@ struct tnl_device_driver
|
||||
* modes accepted by glBegin().
|
||||
*/
|
||||
|
||||
interp_func Interp;
|
||||
tnl_interp_func Interp;
|
||||
/* The interp function is called by the clipping routines when we need
|
||||
* to generate an interpolated vertex. All pertinant vertex ancilliary
|
||||
* data should be computed by interpolating between the 'in' and 'out'
|
||||
* vertices.
|
||||
*/
|
||||
|
||||
copy_pv_func CopyPV;
|
||||
tnl_copy_pv_func CopyPV;
|
||||
/* The copy function is used to make a copy of a vertex. All pertinant
|
||||
* vertex attributes should be copied.
|
||||
*/
|
||||
@@ -693,16 +696,16 @@ struct tnl_device_driver
|
||||
void (*ClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 );
|
||||
/* Render a line between the two vertices given by indexes v0 and v1. */
|
||||
|
||||
points_func Points; /* must now respect vb->elts */
|
||||
line_func Line;
|
||||
triangle_func Triangle;
|
||||
quad_func Quad;
|
||||
tnl_points_func Points; /* must now respect vb->elts */
|
||||
tnl_line_func Line;
|
||||
tnl_triangle_func Triangle;
|
||||
tnl_quad_func Quad;
|
||||
/* These functions are called in order to render points, lines,
|
||||
* triangles and quads. These are only called via the T&L module.
|
||||
*/
|
||||
|
||||
render_func *PrimTabVerts;
|
||||
render_func *PrimTabElts;
|
||||
tnl_render_func *PrimTabVerts;
|
||||
tnl_render_func *PrimTabElts;
|
||||
/* Render whole unclipped primitives (points, lines, linestrips,
|
||||
* lineloops, etc). The tables are indexed by the GL enum of the
|
||||
* primitive to be rendered. RenderTabVerts is used for non-indexed
|
||||
@@ -714,7 +717,7 @@ struct tnl_device_driver
|
||||
/* Reset the hardware's line stipple counter.
|
||||
*/
|
||||
|
||||
setup_func BuildVertices;
|
||||
tnl_setup_func BuildVertices;
|
||||
/* This function is called whenever new vertices are required for
|
||||
* rendering. The vertices in question are those n such that start
|
||||
* <= n < end. The new_inputs parameter indicates those fields of
|
||||
|
@@ -64,8 +64,8 @@ extern const struct tnl_pipeline_stage *_tnl_default_pipeline[];
|
||||
|
||||
/* Convenience routines provided by t_vb_render.c:
|
||||
*/
|
||||
extern render_func _tnl_render_tab_elts[];
|
||||
extern render_func _tnl_render_tab_verts[];
|
||||
extern tnl_render_func _tnl_render_tab_elts[];
|
||||
extern tnl_render_func _tnl_render_tab_verts[];
|
||||
|
||||
extern void _tnl_RenderClippedPolygon( GLcontext *ctx,
|
||||
const GLuint *elts, GLuint n );
|
||||
|
@@ -122,7 +122,7 @@ TAG(clip_line)( GLcontext *ctx, GLuint i, GLuint j, GLubyte mask )
|
||||
{
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
struct vertex_buffer *VB = &tnl->vb;
|
||||
interp_func interp = tnl->Driver.Render.Interp;
|
||||
tnl_interp_func interp = tnl->Driver.Render.Interp;
|
||||
GLfloat (*coord)[4] = VB->ClipPtr->data;
|
||||
GLuint ii = i, jj = j, p;
|
||||
|
||||
@@ -163,7 +163,7 @@ TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
|
||||
{
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
struct vertex_buffer *VB = &tnl->vb;
|
||||
interp_func interp = tnl->Driver.Render.Interp;
|
||||
tnl_interp_func interp = tnl->Driver.Render.Interp;
|
||||
GLfloat (*coord)[4] = VB->ClipPtr->data;
|
||||
GLuint pv = v2;
|
||||
GLuint vlist[2][MAX_CLIPPED_VERTICES];
|
||||
@@ -216,7 +216,7 @@ TAG(clip_quad)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
|
||||
{
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
struct vertex_buffer *VB = &tnl->vb;
|
||||
interp_func interp = tnl->Driver.Render.Interp;
|
||||
tnl_interp_func interp = tnl->Driver.Render.Interp;
|
||||
GLfloat (*coord)[4] = VB->ClipPtr->data;
|
||||
GLuint pv = v3;
|
||||
GLuint vlist[2][MAX_CLIPPED_VERTICES];
|
||||
|
@@ -123,9 +123,9 @@ do { \
|
||||
const GLuint * const elt = VB->Elts; \
|
||||
const GLubyte *mask = VB->ClipMask; \
|
||||
const GLuint sz = VB->ClipPtr->size; \
|
||||
const line_func LineFunc = tnl->Driver.Render.Line; \
|
||||
const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
|
||||
const quad_func QuadFunc = tnl->Driver.Render.Quad; \
|
||||
const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
|
||||
const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
|
||||
const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
|
||||
const GLboolean stipple = ctx->Line.StippleFlag; \
|
||||
(void) (LineFunc && TriangleFunc && QuadFunc); \
|
||||
(void) elt; (void) mask; (void) sz; (void) stipple;
|
||||
@@ -155,7 +155,7 @@ static void clip_elt_triangles( GLcontext *ctx,
|
||||
GLuint flags )
|
||||
{
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
|
||||
tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
|
||||
struct vertex_buffer *VB = &tnl->vb;
|
||||
const GLuint * const elt = VB->Elts;
|
||||
GLubyte *mask = VB->ClipMask;
|
||||
@@ -212,9 +212,9 @@ static void clip_elt_triangles( GLcontext *ctx,
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx); \
|
||||
struct vertex_buffer *VB = &tnl->vb; \
|
||||
const GLuint * const elt = VB->Elts; \
|
||||
const line_func LineFunc = tnl->Driver.Render.Line; \
|
||||
const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
|
||||
const quad_func QuadFunc = tnl->Driver.Render.Quad; \
|
||||
const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
|
||||
const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
|
||||
const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
|
||||
const GLboolean stipple = ctx->Line.StippleFlag; \
|
||||
(void) (LineFunc && TriangleFunc && QuadFunc); \
|
||||
(void) elt; (void) stipple
|
||||
@@ -269,7 +269,7 @@ static GLboolean run_render( GLcontext *ctx,
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
struct vertex_buffer *VB = &tnl->vb;
|
||||
GLuint new_inputs = stage->changed_inputs;
|
||||
render_func *tab;
|
||||
tnl_render_func *tab;
|
||||
GLint pass = 0;
|
||||
|
||||
/* Allow the drivers to lock before projected verts are built so
|
||||
|
@@ -588,8 +588,8 @@ static void extract_1ub_1f( const struct tnl_clipspace_attr *a, GLfloat *out, co
|
||||
|
||||
static struct {
|
||||
const char *name;
|
||||
extract_func extract;
|
||||
insert_func insert[4];
|
||||
tnl_extract_func extract;
|
||||
tnl_insert_func insert[4];
|
||||
const GLuint attrsize;
|
||||
} format_info[EMIT_MAX] = {
|
||||
|
||||
|
@@ -125,7 +125,7 @@ extern void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs );
|
||||
|
||||
extern void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state );
|
||||
|
||||
extern emit_func _tnl_codegen_emit( GLcontext *ctx );
|
||||
extern tnl_emit_func _tnl_codegen_emit( GLcontext *ctx );
|
||||
|
||||
#define REG_IN (0<<16)
|
||||
#define REG_OUT (1<<16)
|
||||
|
@@ -228,7 +228,7 @@ static GLboolean print_attr_footer( struct tnl_clipspace_codegen *p )
|
||||
emit(p, " }\n");
|
||||
}
|
||||
|
||||
static emit_func print_store_func( struct tnl_clipspace_codegen *p )
|
||||
static tnl_emit_func print_store_func( struct tnl_clipspace_codegen *p )
|
||||
{
|
||||
fprintf(stderr, "%s: emitted:\n%s\n", __FUNCTION__, p->buf);
|
||||
|
||||
|
@@ -447,7 +447,7 @@ static struct {
|
||||
* the pipeline has been run.
|
||||
*/
|
||||
|
||||
emit_func _tnl_codegen_emit( GLcontext *ctx )
|
||||
tnl_emit_func _tnl_codegen_emit( GLcontext *ctx )
|
||||
{
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
||||
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
|
||||
|
@@ -45,8 +45,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
static void reset_attrfv( TNLcontext *tnl );
|
||||
|
||||
static attrfv_func choose[_TNL_MAX_ATTR_CODEGEN+1][4]; /* +1 for ERROR_ATTRIB */
|
||||
static attrfv_func generic_attr_func[_TNL_MAX_ATTR_CODEGEN][4];
|
||||
static tnl_attrfv_func choose[_TNL_MAX_ATTR_CODEGEN+1][4]; /* +1 for ERROR_ATTRIB */
|
||||
static tnl_attrfv_func generic_attr_func[_TNL_MAX_ATTR_CODEGEN][4];
|
||||
|
||||
|
||||
/* Close off the last primitive, execute the buffer, restart the
|
||||
@@ -359,7 +359,7 @@ static struct _tnl_dynfn *lookup( struct _tnl_dynfn *l, GLuint key )
|
||||
}
|
||||
|
||||
|
||||
static attrfv_func do_codegen( GLcontext *ctx, GLuint attr, GLuint sz )
|
||||
static tnl_attrfv_func do_codegen( GLcontext *ctx, GLuint attr, GLuint sz )
|
||||
{
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
struct _tnl_dynfn *dfn = 0;
|
||||
@@ -382,7 +382,7 @@ static attrfv_func do_codegen( GLcontext *ctx, GLuint attr, GLuint sz )
|
||||
}
|
||||
|
||||
if (dfn)
|
||||
return (attrfv_func) dfn->code;
|
||||
return (tnl_attrfv_func) dfn->code;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
@@ -391,7 +391,7 @@ static attrfv_func do_codegen( GLcontext *ctx, GLuint attr, GLuint sz )
|
||||
* entrypoint is called for the first time.
|
||||
*/
|
||||
|
||||
static attrfv_func do_choose( GLuint attr, GLuint sz )
|
||||
static tnl_attrfv_func do_choose( GLuint attr, GLuint sz )
|
||||
{
|
||||
GET_CURRENT_CONTEXT( ctx );
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
@@ -432,7 +432,7 @@ static attrfv_func do_choose( GLuint attr, GLuint sz )
|
||||
#define CHOOSE( ATTR, N ) \
|
||||
static void choose_##ATTR##_##N( const GLfloat *v ) \
|
||||
{ \
|
||||
attrfv_func f = do_choose(ATTR, N); \
|
||||
tnl_attrfv_func f = do_choose(ATTR, N); \
|
||||
f( v ); \
|
||||
}
|
||||
|
||||
|
@@ -72,7 +72,7 @@ extern GLboolean *_tnl_import_current_edgeflag( GLcontext *ctx,
|
||||
*/
|
||||
extern void _tnl_generic_exec_vtxfmt_init( GLcontext *ctx );
|
||||
|
||||
extern void _tnl_generic_attr_table_init( attrfv_func (*tab)[4] );
|
||||
extern void _tnl_generic_attr_table_init( tnl_attrfv_func (*tab)[4] );
|
||||
|
||||
/* t_vtx_x86.c:
|
||||
*/
|
||||
@@ -80,8 +80,8 @@ extern void _tnl_InitX86Codegen( struct _tnl_dynfn_generators *gen );
|
||||
|
||||
extern void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx );
|
||||
|
||||
extern void _tnl_x86choosers( attrfv_func (*choose)[4],
|
||||
attrfv_func (*do_choose)( GLuint attr,
|
||||
extern void _tnl_x86choosers( tnl_attrfv_func (*choose)[4],
|
||||
tnl_attrfv_func (*do_choose)( GLuint attr,
|
||||
GLuint sz ));
|
||||
|
||||
|
||||
|
@@ -113,7 +113,7 @@ ATTRS( 13 )
|
||||
ATTRS( 14 )
|
||||
ATTRS( 15 )
|
||||
|
||||
void _tnl_generic_attr_table_init( attrfv_func (*tab)[4] )
|
||||
void _tnl_generic_attr_table_init( tnl_attrfv_func (*tab)[4] )
|
||||
{
|
||||
INIT( tab, 0 );
|
||||
INIT( tab, 1 );
|
||||
|
@@ -337,8 +337,8 @@ void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx )
|
||||
/* Install the codegen'ed choosers.
|
||||
* We should keep a list and free them in the end...
|
||||
*/
|
||||
void _tnl_x86choosers( attrfv_func (*choose)[4],
|
||||
attrfv_func (*do_choose)( GLuint attr,
|
||||
void _tnl_x86choosers( tnl_attrfv_func (*choose)[4],
|
||||
tnl_attrfv_func (*do_choose)( GLuint attr,
|
||||
GLuint sz ))
|
||||
{
|
||||
int attr, size;
|
||||
@@ -354,7 +354,7 @@ void _tnl_x86choosers( attrfv_func (*choose)[4],
|
||||
FIXUP(code, 0, 0, attr);
|
||||
FIXUP(code, 0, 1, size + 1);
|
||||
FIXUPREL(code, 0, 2, do_choose);
|
||||
choose[attr][size] = (attrfv_func)code;
|
||||
choose[attr][size] = (tnl_attrfv_func)code;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -373,8 +373,8 @@ void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx )
|
||||
}
|
||||
|
||||
|
||||
void _tnl_x86choosers( attrfv_func (*choose)[4],
|
||||
attrfv_func (*do_choose)( GLuint attr,
|
||||
void _tnl_x86choosers( tnl_attrfv_func (*choose)[4],
|
||||
tnl_attrfv_func (*do_choose)( GLuint attr,
|
||||
GLuint sz ))
|
||||
{
|
||||
(void) choose;
|
||||
|
@@ -633,7 +633,7 @@ static void TAG(render_noop)( GLcontext *ctx,
|
||||
|
||||
|
||||
|
||||
static render_func TAG(render_tab_verts)[GL_POLYGON+2] =
|
||||
static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] =
|
||||
{
|
||||
TAG(render_points_verts),
|
||||
TAG(render_lines_verts),
|
||||
@@ -1121,7 +1121,7 @@ static void TAG(render_quads_elts)( GLcontext *ctx,
|
||||
|
||||
|
||||
|
||||
static render_func TAG(render_tab_elts)[GL_POLYGON+2] =
|
||||
static tnl_render_func TAG(render_tab_elts)[GL_POLYGON+2] =
|
||||
{
|
||||
TAG(render_points_elts),
|
||||
TAG(render_lines_elts),
|
||||
|
@@ -516,7 +516,7 @@ static void TAG(render_noop)( GLcontext *ctx,
|
||||
|
||||
|
||||
|
||||
static render_func TAG(render_tab_verts)[GL_POLYGON+2] =
|
||||
static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] =
|
||||
{
|
||||
TAG(render_points_verts),
|
||||
TAG(render_lines_verts),
|
||||
@@ -898,7 +898,7 @@ static void TAG(render_quads_elts)( GLcontext *ctx,
|
||||
|
||||
|
||||
|
||||
static render_func TAG(render_tab_elts)[GL_POLYGON+2] =
|
||||
static tnl_render_func TAG(render_tab_elts)[GL_POLYGON+2] =
|
||||
{
|
||||
TAG(render_points_elts),
|
||||
TAG(render_lines_elts),
|
||||
|
Reference in New Issue
Block a user