softpipe: handle vertex texture sampling when using llvm for draw
Pretty trivial, just fill in the offsets and such. The implementation is near 100% copy and paste from llvmpipe. Should be useful for debugging. No piglit change when not using SOFTPIPE_USE_LLVM=1. Now that it can do the same tests with and without using llvm for vs/gs, with llvm more pass, the only things failing only with llvm seems to be edgeflags tests and vs/gs-pow-float-float (and for the latter I'm not convinced the zero tolerance it requires is somehow mandated by glsl). Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
@@ -873,7 +873,7 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
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/* probably don't really need to fill that out */
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jit_tex->mip_offsets[0] = 0;
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jit_tex->row_stride[0] = 0;
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jit_tex->row_stride[0] = 0;
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jit_tex->img_stride[0] = 0;
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/* everything specified in number of elements here. */
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jit_tex->width = view->u.buf.last_element - view->u.buf.first_element + 1;
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@@ -266,7 +266,7 @@ prepare_shader_sampling(
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/* probably don't really need to fill that out */
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mip_offsets[0] = 0;
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row_stride[0] = 0;
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row_stride[0] = 0;
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img_stride[0] = 0;
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/* everything specified in number of elements here. */
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width0 = view->u.buf.last_element - view->u.buf.first_element + 1;
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@@ -85,6 +85,8 @@ struct softpipe_context {
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struct pipe_viewport_state viewport;
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struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
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struct pipe_index_buffer index_buffer;
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struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
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struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
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struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
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unsigned num_so_targets;
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@@ -41,6 +41,7 @@
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#include "sp_query.h"
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#include "sp_state.h"
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#include "sp_texture.h"
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#include "sp_screen.h"
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#include "draw/draw_context.h"
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@@ -123,6 +124,15 @@ softpipe_draw_vbo(struct pipe_context *pipe,
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draw_set_mapped_so_targets(draw, sp->num_so_targets,
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sp->so_targets);
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if (softpipe_screen(sp->pipe.screen)->use_llvm) {
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softpipe_prepare_vertex_sampling(sp,
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sp->num_sampler_views[PIPE_SHADER_VERTEX],
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sp->sampler_views[PIPE_SHADER_VERTEX]);
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softpipe_prepare_geometry_sampling(sp,
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sp->num_sampler_views[PIPE_SHADER_GEOMETRY],
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sp->sampler_views[PIPE_SHADER_GEOMETRY]);
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}
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if (sp->gs && !sp->gs->shader.tokens) {
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/* we have an empty geometry shader with stream output, so
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attach the stream output info to the current vertex shader */
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@@ -146,6 +156,11 @@ softpipe_draw_vbo(struct pipe_context *pipe,
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draw_set_mapped_so_targets(draw, 0, NULL);
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if (softpipe_screen(sp->pipe.screen)->use_llvm) {
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softpipe_cleanup_vertex_sampling(sp);
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softpipe_cleanup_geometry_sampling(sp);
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}
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/*
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* TODO: Flush only when a user vertex/index buffer is present
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* (or even better, modify draw module to do this
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@@ -242,20 +242,10 @@ softpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe
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return tgsi_exec_get_shader_param(param);
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case PIPE_SHADER_VERTEX:
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case PIPE_SHADER_GEOMETRY:
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switch (param) {
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case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
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case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
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if (sp_screen->use_llvm)
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/* Softpipe doesn't yet know how to tell draw/llvm about textures */
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return 0;
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else
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return PIPE_MAX_SAMPLERS;
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default:
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if (sp_screen->use_llvm)
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return draw_get_shader_param(shader, param);
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else
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return draw_get_shader_param_no_llvm(shader, param);
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}
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if (sp_screen->use_llvm)
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return draw_get_shader_param(shader, param);
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else
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return draw_get_shader_param_no_llvm(shader, param);
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default:
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return 0;
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}
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@@ -192,5 +192,20 @@ softpipe_find_fs_variant(struct softpipe_context *softpipe,
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struct sp_fragment_shader *fs,
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const struct sp_fragment_shader_variant_key *key);
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void
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softpipe_prepare_vertex_sampling(struct softpipe_context *ctx,
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unsigned num,
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struct pipe_sampler_view **views);
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void
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softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx);
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void
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softpipe_prepare_geometry_sampling(struct softpipe_context *ctx,
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unsigned num,
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struct pipe_sampler_view **views);
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void
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softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx);
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#endif
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@@ -31,6 +31,7 @@
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#include "util/u_memory.h"
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#include "util/u_inlines.h"
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#include "util/u_format.h"
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#include "draw/draw_context.h"
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@@ -39,6 +40,8 @@
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#include "sp_texture.h"
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#include "sp_tex_sample.h"
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#include "sp_tex_tile_cache.h"
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#include "sp_screen.h"
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#include "state_tracker/sw_winsys.h"
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/**
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@@ -159,6 +162,159 @@ softpipe_delete_sampler_state(struct pipe_context *pipe,
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}
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static void
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prepare_shader_sampling(
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struct softpipe_context *sp,
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unsigned num,
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struct pipe_sampler_view **views,
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unsigned shader_type,
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struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS])
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{
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unsigned i;
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uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
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uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
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uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
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const void *addr;
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assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
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if (!num)
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return;
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for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
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struct pipe_sampler_view *view = i < num ? views[i] : NULL;
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if (view) {
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struct pipe_resource *tex = view->texture;
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struct softpipe_resource *sp_tex = softpipe_resource(tex);
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unsigned width0 = tex->width0;
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unsigned num_layers = tex->depth0;
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unsigned first_level = 0;
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unsigned last_level = 0;
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/* We're referencing the texture's internal data, so save a
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* reference to it.
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*/
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pipe_resource_reference(&mapped_tex[i], tex);
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if (!sp_tex->dt) {
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/* regular texture - setup array of mipmap level offsets */
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struct pipe_resource *res = view->texture;
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int j;
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if (res->target != PIPE_BUFFER) {
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first_level = view->u.tex.first_level;
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last_level = view->u.tex.last_level;
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assert(first_level <= last_level);
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assert(last_level <= res->last_level);
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addr = sp_tex->data;
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for (j = first_level; j <= last_level; j++) {
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mip_offsets[j] = sp_tex->level_offset[j];
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row_stride[j] = sp_tex->stride[j];
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img_stride[j] = sp_tex->img_stride[j];
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}
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if (res->target == PIPE_TEXTURE_1D_ARRAY ||
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res->target == PIPE_TEXTURE_2D_ARRAY ||
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res->target == PIPE_TEXTURE_CUBE_ARRAY) {
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num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
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for (j = first_level; j <= last_level; j++) {
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mip_offsets[j] += view->u.tex.first_layer *
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sp_tex->img_stride[j];
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}
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if (res->target == PIPE_TEXTURE_CUBE_ARRAY) {
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assert(num_layers % 6 == 0);
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}
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assert(view->u.tex.first_layer <= view->u.tex.last_layer);
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assert(view->u.tex.last_layer < res->array_size);
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}
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}
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else {
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unsigned view_blocksize = util_format_get_blocksize(view->format);
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addr = sp_tex->data;
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/* probably don't really need to fill that out */
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mip_offsets[0] = 0;
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row_stride[0] = 0;
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img_stride[0] = 0;
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/* everything specified in number of elements here. */
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width0 = view->u.buf.last_element - view->u.buf.first_element + 1;
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addr = (uint8_t *)addr + view->u.buf.first_element *
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view_blocksize;
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assert(view->u.buf.first_element <= view->u.buf.last_element);
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assert(view->u.buf.last_element * view_blocksize < res->width0);
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}
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}
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else {
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/* display target texture/surface */
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/*
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* XXX: Where should this be unmapped?
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*/
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struct softpipe_screen *screen = softpipe_screen(tex->screen);
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struct sw_winsys *winsys = screen->winsys;
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addr = winsys->displaytarget_map(winsys, sp_tex->dt,
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PIPE_TRANSFER_READ);
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row_stride[0] = sp_tex->stride[0];
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img_stride[0] = sp_tex->img_stride[0];
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mip_offsets[0] = 0;
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assert(addr);
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}
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draw_set_mapped_texture(sp->draw,
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shader_type,
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i,
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width0, tex->height0, num_layers,
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first_level, last_level,
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addr,
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row_stride, img_stride, mip_offsets);
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}
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}
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}
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/**
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* Called during state validation when SP_NEW_TEXTURE is set.
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*/
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void
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softpipe_prepare_vertex_sampling(struct softpipe_context *sp,
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unsigned num,
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struct pipe_sampler_view **views)
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{
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prepare_shader_sampling(sp, num, views, PIPE_SHADER_VERTEX,
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sp->mapped_vs_tex);
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}
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void
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softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx)
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{
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unsigned i;
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for (i = 0; i < Elements(ctx->mapped_vs_tex); i++) {
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pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL);
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}
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}
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/**
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* Called during state validation when SP_NEW_TEXTURE is set.
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*/
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void
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softpipe_prepare_geometry_sampling(struct softpipe_context *sp,
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unsigned num,
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struct pipe_sampler_view **views)
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{
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prepare_shader_sampling(sp, num, views, PIPE_SHADER_GEOMETRY,
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sp->mapped_gs_tex);
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}
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void
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softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx)
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{
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unsigned i;
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for (i = 0; i < Elements(ctx->mapped_gs_tex); i++) {
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pipe_resource_reference(&ctx->mapped_gs_tex[i], NULL);
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}
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}
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void
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softpipe_init_sampler_funcs(struct pipe_context *pipe)
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{
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@@ -63,7 +63,9 @@ softpipe_resource_layout(struct pipe_screen *screen,
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uint64_t buffer_size = 0;
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for (level = 0; level <= pt->last_level; level++) {
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unsigned slices;
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unsigned slices, nblocksy;
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nblocksy = util_format_get_nblocksy(pt->format, height);
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if (pt->target == PIPE_TEXTURE_CUBE)
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slices = 6;
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@@ -76,8 +78,15 @@ softpipe_resource_layout(struct pipe_screen *screen,
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spr->level_offset[level] = buffer_size;
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buffer_size += (uint64_t) util_format_get_nblocksy(pt->format, height) *
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slices * spr->stride[level];
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/* if row_stride * height > SP_MAX_TEXTURE_SIZE */
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if ((uint64_t)spr->stride[level] * nblocksy > SP_MAX_TEXTURE_SIZE) {
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/* image too large */
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return FALSE;
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}
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spr->img_stride[level] = spr->stride[level] * nblocksy;
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buffer_size += (uint64_t) spr->img_stride[level] * slices;
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width = u_minify(width, 1);
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height = u_minify(height, 1);
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@@ -253,22 +262,9 @@ static unsigned
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sp_get_tex_image_offset(const struct softpipe_resource *spr,
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unsigned level, unsigned layer)
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{
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const unsigned hgt = u_minify(spr->base.height0, level);
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const unsigned nblocksy = util_format_get_nblocksy(spr->base.format, hgt);
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unsigned offset = spr->level_offset[level];
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if (spr->base.target == PIPE_TEXTURE_CUBE ||
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spr->base.target == PIPE_TEXTURE_CUBE_ARRAY ||
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spr->base.target == PIPE_TEXTURE_3D ||
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spr->base.target == PIPE_TEXTURE_2D_ARRAY) {
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offset += layer * nblocksy * spr->stride[level];
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}
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else if (spr->base.target == PIPE_TEXTURE_1D_ARRAY) {
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offset += layer * spr->stride[level];
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}
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else {
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assert(layer == 0);
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}
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offset += layer * spr->img_stride[level];
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return offset;
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}
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@@ -354,8 +350,6 @@ softpipe_transfer_map(struct pipe_context *pipe,
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struct softpipe_transfer *spt;
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struct pipe_transfer *pt;
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enum pipe_format format = resource->format;
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const unsigned hgt = u_minify(spr->base.height0, level);
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const unsigned nblocksy = util_format_get_nblocksy(format, hgt);
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uint8_t *map;
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assert(resource);
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@@ -414,7 +408,7 @@ softpipe_transfer_map(struct pipe_context *pipe,
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pt->usage = usage;
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pt->box = *box;
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pt->stride = spr->stride[level];
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pt->layer_stride = pt->stride * nblocksy;
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pt->layer_stride = spr->img_stride[level];
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spt->offset = sp_get_tex_image_offset(spr, level, box->z);
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@@ -47,6 +47,7 @@ struct softpipe_resource
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unsigned long level_offset[SP_MAX_TEXTURE_2D_LEVELS];
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unsigned stride[SP_MAX_TEXTURE_2D_LEVELS];
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unsigned img_stride[SP_MAX_TEXTURE_2D_LEVELS];
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/**
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* Display target, only valid for PIPE_TEXTURE_2D with the
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