softpipe: handle vertex texture sampling when using llvm for draw

Pretty trivial, just fill in the offsets and such. The implementation
is near 100% copy and paste from llvmpipe. Should be useful for debugging.

No piglit change when not using SOFTPIPE_USE_LLVM=1.
Now that it can do the same tests with and without using llvm for vs/gs,
with llvm more pass, the only things failing only with llvm seems to be
edgeflags tests and vs/gs-pow-float-float (and for the latter I'm not
convinced the zero tolerance it requires is somehow mandated by glsl).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Roland Scheidegger
2014-08-28 05:13:35 +02:00
parent 62fd871984
commit 3d29e75a5f
9 changed files with 209 additions and 36 deletions

View File

@@ -873,7 +873,7 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
/* probably don't really need to fill that out */
jit_tex->mip_offsets[0] = 0;
jit_tex->row_stride[0] = 0;
jit_tex->row_stride[0] = 0;
jit_tex->img_stride[0] = 0;
/* everything specified in number of elements here. */
jit_tex->width = view->u.buf.last_element - view->u.buf.first_element + 1;

View File

@@ -266,7 +266,7 @@ prepare_shader_sampling(
/* probably don't really need to fill that out */
mip_offsets[0] = 0;
row_stride[0] = 0;
row_stride[0] = 0;
img_stride[0] = 0;
/* everything specified in number of elements here. */
width0 = view->u.buf.last_element - view->u.buf.first_element + 1;

View File

@@ -85,6 +85,8 @@ struct softpipe_context {
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
struct pipe_index_buffer index_buffer;
struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
unsigned num_so_targets;

View File

@@ -41,6 +41,7 @@
#include "sp_query.h"
#include "sp_state.h"
#include "sp_texture.h"
#include "sp_screen.h"
#include "draw/draw_context.h"
@@ -123,6 +124,15 @@ softpipe_draw_vbo(struct pipe_context *pipe,
draw_set_mapped_so_targets(draw, sp->num_so_targets,
sp->so_targets);
if (softpipe_screen(sp->pipe.screen)->use_llvm) {
softpipe_prepare_vertex_sampling(sp,
sp->num_sampler_views[PIPE_SHADER_VERTEX],
sp->sampler_views[PIPE_SHADER_VERTEX]);
softpipe_prepare_geometry_sampling(sp,
sp->num_sampler_views[PIPE_SHADER_GEOMETRY],
sp->sampler_views[PIPE_SHADER_GEOMETRY]);
}
if (sp->gs && !sp->gs->shader.tokens) {
/* we have an empty geometry shader with stream output, so
attach the stream output info to the current vertex shader */
@@ -146,6 +156,11 @@ softpipe_draw_vbo(struct pipe_context *pipe,
draw_set_mapped_so_targets(draw, 0, NULL);
if (softpipe_screen(sp->pipe.screen)->use_llvm) {
softpipe_cleanup_vertex_sampling(sp);
softpipe_cleanup_geometry_sampling(sp);
}
/*
* TODO: Flush only when a user vertex/index buffer is present
* (or even better, modify draw module to do this

View File

@@ -242,20 +242,10 @@ softpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe
return tgsi_exec_get_shader_param(param);
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_GEOMETRY:
switch (param) {
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
if (sp_screen->use_llvm)
/* Softpipe doesn't yet know how to tell draw/llvm about textures */
return 0;
else
return PIPE_MAX_SAMPLERS;
default:
if (sp_screen->use_llvm)
return draw_get_shader_param(shader, param);
else
return draw_get_shader_param_no_llvm(shader, param);
}
if (sp_screen->use_llvm)
return draw_get_shader_param(shader, param);
else
return draw_get_shader_param_no_llvm(shader, param);
default:
return 0;
}

View File

@@ -192,5 +192,20 @@ softpipe_find_fs_variant(struct softpipe_context *softpipe,
struct sp_fragment_shader *fs,
const struct sp_fragment_shader_variant_key *key);
void
softpipe_prepare_vertex_sampling(struct softpipe_context *ctx,
unsigned num,
struct pipe_sampler_view **views);
void
softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx);
void
softpipe_prepare_geometry_sampling(struct softpipe_context *ctx,
unsigned num,
struct pipe_sampler_view **views);
void
softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx);
#endif

View File

@@ -31,6 +31,7 @@
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "draw/draw_context.h"
@@ -39,6 +40,8 @@
#include "sp_texture.h"
#include "sp_tex_sample.h"
#include "sp_tex_tile_cache.h"
#include "sp_screen.h"
#include "state_tracker/sw_winsys.h"
/**
@@ -159,6 +162,159 @@ softpipe_delete_sampler_state(struct pipe_context *pipe,
}
static void
prepare_shader_sampling(
struct softpipe_context *sp,
unsigned num,
struct pipe_sampler_view **views,
unsigned shader_type,
struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS])
{
unsigned i;
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
const void *addr;
assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
if (!num)
return;
for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
if (view) {
struct pipe_resource *tex = view->texture;
struct softpipe_resource *sp_tex = softpipe_resource(tex);
unsigned width0 = tex->width0;
unsigned num_layers = tex->depth0;
unsigned first_level = 0;
unsigned last_level = 0;
/* We're referencing the texture's internal data, so save a
* reference to it.
*/
pipe_resource_reference(&mapped_tex[i], tex);
if (!sp_tex->dt) {
/* regular texture - setup array of mipmap level offsets */
struct pipe_resource *res = view->texture;
int j;
if (res->target != PIPE_BUFFER) {
first_level = view->u.tex.first_level;
last_level = view->u.tex.last_level;
assert(first_level <= last_level);
assert(last_level <= res->last_level);
addr = sp_tex->data;
for (j = first_level; j <= last_level; j++) {
mip_offsets[j] = sp_tex->level_offset[j];
row_stride[j] = sp_tex->stride[j];
img_stride[j] = sp_tex->img_stride[j];
}
if (res->target == PIPE_TEXTURE_1D_ARRAY ||
res->target == PIPE_TEXTURE_2D_ARRAY ||
res->target == PIPE_TEXTURE_CUBE_ARRAY) {
num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
for (j = first_level; j <= last_level; j++) {
mip_offsets[j] += view->u.tex.first_layer *
sp_tex->img_stride[j];
}
if (res->target == PIPE_TEXTURE_CUBE_ARRAY) {
assert(num_layers % 6 == 0);
}
assert(view->u.tex.first_layer <= view->u.tex.last_layer);
assert(view->u.tex.last_layer < res->array_size);
}
}
else {
unsigned view_blocksize = util_format_get_blocksize(view->format);
addr = sp_tex->data;
/* probably don't really need to fill that out */
mip_offsets[0] = 0;
row_stride[0] = 0;
img_stride[0] = 0;
/* everything specified in number of elements here. */
width0 = view->u.buf.last_element - view->u.buf.first_element + 1;
addr = (uint8_t *)addr + view->u.buf.first_element *
view_blocksize;
assert(view->u.buf.first_element <= view->u.buf.last_element);
assert(view->u.buf.last_element * view_blocksize < res->width0);
}
}
else {
/* display target texture/surface */
/*
* XXX: Where should this be unmapped?
*/
struct softpipe_screen *screen = softpipe_screen(tex->screen);
struct sw_winsys *winsys = screen->winsys;
addr = winsys->displaytarget_map(winsys, sp_tex->dt,
PIPE_TRANSFER_READ);
row_stride[0] = sp_tex->stride[0];
img_stride[0] = sp_tex->img_stride[0];
mip_offsets[0] = 0;
assert(addr);
}
draw_set_mapped_texture(sp->draw,
shader_type,
i,
width0, tex->height0, num_layers,
first_level, last_level,
addr,
row_stride, img_stride, mip_offsets);
}
}
}
/**
* Called during state validation when SP_NEW_TEXTURE is set.
*/
void
softpipe_prepare_vertex_sampling(struct softpipe_context *sp,
unsigned num,
struct pipe_sampler_view **views)
{
prepare_shader_sampling(sp, num, views, PIPE_SHADER_VERTEX,
sp->mapped_vs_tex);
}
void
softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx)
{
unsigned i;
for (i = 0; i < Elements(ctx->mapped_vs_tex); i++) {
pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL);
}
}
/**
* Called during state validation when SP_NEW_TEXTURE is set.
*/
void
softpipe_prepare_geometry_sampling(struct softpipe_context *sp,
unsigned num,
struct pipe_sampler_view **views)
{
prepare_shader_sampling(sp, num, views, PIPE_SHADER_GEOMETRY,
sp->mapped_gs_tex);
}
void
softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx)
{
unsigned i;
for (i = 0; i < Elements(ctx->mapped_gs_tex); i++) {
pipe_resource_reference(&ctx->mapped_gs_tex[i], NULL);
}
}
void
softpipe_init_sampler_funcs(struct pipe_context *pipe)
{

View File

@@ -63,7 +63,9 @@ softpipe_resource_layout(struct pipe_screen *screen,
uint64_t buffer_size = 0;
for (level = 0; level <= pt->last_level; level++) {
unsigned slices;
unsigned slices, nblocksy;
nblocksy = util_format_get_nblocksy(pt->format, height);
if (pt->target == PIPE_TEXTURE_CUBE)
slices = 6;
@@ -76,8 +78,15 @@ softpipe_resource_layout(struct pipe_screen *screen,
spr->level_offset[level] = buffer_size;
buffer_size += (uint64_t) util_format_get_nblocksy(pt->format, height) *
slices * spr->stride[level];
/* if row_stride * height > SP_MAX_TEXTURE_SIZE */
if ((uint64_t)spr->stride[level] * nblocksy > SP_MAX_TEXTURE_SIZE) {
/* image too large */
return FALSE;
}
spr->img_stride[level] = spr->stride[level] * nblocksy;
buffer_size += (uint64_t) spr->img_stride[level] * slices;
width = u_minify(width, 1);
height = u_minify(height, 1);
@@ -253,22 +262,9 @@ static unsigned
sp_get_tex_image_offset(const struct softpipe_resource *spr,
unsigned level, unsigned layer)
{
const unsigned hgt = u_minify(spr->base.height0, level);
const unsigned nblocksy = util_format_get_nblocksy(spr->base.format, hgt);
unsigned offset = spr->level_offset[level];
if (spr->base.target == PIPE_TEXTURE_CUBE ||
spr->base.target == PIPE_TEXTURE_CUBE_ARRAY ||
spr->base.target == PIPE_TEXTURE_3D ||
spr->base.target == PIPE_TEXTURE_2D_ARRAY) {
offset += layer * nblocksy * spr->stride[level];
}
else if (spr->base.target == PIPE_TEXTURE_1D_ARRAY) {
offset += layer * spr->stride[level];
}
else {
assert(layer == 0);
}
offset += layer * spr->img_stride[level];
return offset;
}
@@ -354,8 +350,6 @@ softpipe_transfer_map(struct pipe_context *pipe,
struct softpipe_transfer *spt;
struct pipe_transfer *pt;
enum pipe_format format = resource->format;
const unsigned hgt = u_minify(spr->base.height0, level);
const unsigned nblocksy = util_format_get_nblocksy(format, hgt);
uint8_t *map;
assert(resource);
@@ -414,7 +408,7 @@ softpipe_transfer_map(struct pipe_context *pipe,
pt->usage = usage;
pt->box = *box;
pt->stride = spr->stride[level];
pt->layer_stride = pt->stride * nblocksy;
pt->layer_stride = spr->img_stride[level];
spt->offset = sp_get_tex_image_offset(spr, level, box->z);

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@@ -47,6 +47,7 @@ struct softpipe_resource
unsigned long level_offset[SP_MAX_TEXTURE_2D_LEVELS];
unsigned stride[SP_MAX_TEXTURE_2D_LEVELS];
unsigned img_stride[SP_MAX_TEXTURE_2D_LEVELS];
/**
* Display target, only valid for PIPE_TEXTURE_2D with the