glsl: wrap nir_opt_loop in NIR_PASS()

Otherwise we miss the debugging benefits.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29079>
This commit is contained in:
Timothy Arceri
2024-05-07 11:04:17 +10:00
committed by Marge Bot
parent d2e5ff0585
commit 3d20245f43

View File

@@ -79,7 +79,10 @@ gl_nir_opts(nir_shader *nir)
NIR_PASS(progress, nir, nir_copy_prop);
NIR_PASS(progress, nir, nir_opt_remove_phis);
NIR_PASS(progress, nir, nir_opt_dce);
if (nir_opt_loop(nir)) {
bool opt_loop_progress = false;
NIR_PASS(opt_loop_progress, nir, nir_opt_loop);
if (opt_loop_progress) {
progress = true;
NIR_PASS(progress, nir, nir_copy_prop);
NIR_PASS(progress, nir, nir_opt_dce);