glsl: add shader cache support for buffer blocks
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:

committed by
Timothy Arceri

parent
6761259958
commit
3d15d814c0
@@ -269,6 +269,141 @@ read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
write_buffer_block(struct blob *metadata, struct gl_uniform_block *b)
|
||||||
|
{
|
||||||
|
blob_write_string(metadata, b->Name);
|
||||||
|
blob_write_uint32(metadata, b->NumUniforms);
|
||||||
|
blob_write_uint32(metadata, b->Binding);
|
||||||
|
blob_write_uint32(metadata, b->UniformBufferSize);
|
||||||
|
blob_write_uint32(metadata, b->stageref);
|
||||||
|
|
||||||
|
for (unsigned j = 0; j < b->NumUniforms; j++) {
|
||||||
|
blob_write_string(metadata, b->Uniforms[j].Name);
|
||||||
|
blob_write_string(metadata, b->Uniforms[j].IndexName);
|
||||||
|
encode_type_to_blob(metadata, b->Uniforms[j].Type);
|
||||||
|
blob_write_uint32(metadata, b->Uniforms[j].Offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog)
|
||||||
|
{
|
||||||
|
blob_write_uint32(metadata, prog->data->NumUniformBlocks);
|
||||||
|
blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks);
|
||||||
|
|
||||||
|
for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
|
||||||
|
write_buffer_block(metadata, &prog->data->UniformBlocks[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
|
||||||
|
write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
|
||||||
|
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
|
||||||
|
if (!sh)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
struct gl_program *glprog = sh->Program;
|
||||||
|
|
||||||
|
blob_write_uint32(metadata, glprog->info.num_ubos);
|
||||||
|
blob_write_uint32(metadata, glprog->info.num_ssbos);
|
||||||
|
|
||||||
|
for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
|
||||||
|
uint32_t offset =
|
||||||
|
glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks;
|
||||||
|
blob_write_uint32(metadata, offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
|
||||||
|
uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
|
||||||
|
prog->data->ShaderStorageBlocks;
|
||||||
|
blob_write_uint32(metadata, offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b,
|
||||||
|
struct gl_shader_program *prog)
|
||||||
|
{
|
||||||
|
b->Name = ralloc_strdup(prog->data, blob_read_string (metadata));
|
||||||
|
b->NumUniforms = blob_read_uint32(metadata);
|
||||||
|
b->Binding = blob_read_uint32(metadata);
|
||||||
|
b->UniformBufferSize = blob_read_uint32(metadata);
|
||||||
|
b->stageref = blob_read_uint32(metadata);
|
||||||
|
|
||||||
|
b->Uniforms =
|
||||||
|
rzalloc_array(prog->data, struct gl_uniform_buffer_variable,
|
||||||
|
b->NumUniforms);
|
||||||
|
for (unsigned j = 0; j < b->NumUniforms; j++) {
|
||||||
|
b->Uniforms[j].Name = ralloc_strdup(prog->data,
|
||||||
|
blob_read_string (metadata));
|
||||||
|
|
||||||
|
char *index_name = blob_read_string(metadata);
|
||||||
|
if (strcmp(b->Uniforms[j].Name, index_name) == 0) {
|
||||||
|
b->Uniforms[j].IndexName = b->Uniforms[j].Name;
|
||||||
|
} else {
|
||||||
|
b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name);
|
||||||
|
}
|
||||||
|
|
||||||
|
b->Uniforms[j].Type = decode_type_from_blob(metadata);
|
||||||
|
b->Uniforms[j].Offset = blob_read_uint32(metadata);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
read_buffer_blocks(struct blob_reader *metadata,
|
||||||
|
struct gl_shader_program *prog)
|
||||||
|
{
|
||||||
|
prog->data->NumUniformBlocks = blob_read_uint32(metadata);
|
||||||
|
prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata);
|
||||||
|
|
||||||
|
prog->data->UniformBlocks =
|
||||||
|
rzalloc_array(prog->data, struct gl_uniform_block,
|
||||||
|
prog->data->NumUniformBlocks);
|
||||||
|
|
||||||
|
prog->data->ShaderStorageBlocks =
|
||||||
|
rzalloc_array(prog->data, struct gl_uniform_block,
|
||||||
|
prog->data->NumShaderStorageBlocks);
|
||||||
|
|
||||||
|
for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
|
||||||
|
read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
|
||||||
|
read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
|
||||||
|
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
|
||||||
|
if (!sh)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
struct gl_program *glprog = sh->Program;
|
||||||
|
|
||||||
|
glprog->info.num_ubos = blob_read_uint32(metadata);
|
||||||
|
glprog->info.num_ssbos = blob_read_uint32(metadata);
|
||||||
|
|
||||||
|
glprog->sh.UniformBlocks =
|
||||||
|
rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ubos);
|
||||||
|
glprog->sh.ShaderStorageBlocks =
|
||||||
|
rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos);
|
||||||
|
|
||||||
|
for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
|
||||||
|
uint32_t offset = blob_read_uint32(metadata);
|
||||||
|
glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
|
||||||
|
uint32_t offset = blob_read_uint32(metadata);
|
||||||
|
glprog->sh.ShaderStorageBlocks[j] =
|
||||||
|
prog->data->ShaderStorageBlocks + offset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
|
write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
|
||||||
{
|
{
|
||||||
@@ -636,6 +771,24 @@ write_program_resource_data(struct blob *metadata,
|
|||||||
blob_write_string(metadata, var->name);
|
blob_write_string(metadata, var->name);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case GL_UNIFORM_BLOCK:
|
||||||
|
for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
|
||||||
|
if (strcmp(((gl_uniform_block *)res->Data)->Name,
|
||||||
|
prog->data->UniformBlocks[i].Name) == 0) {
|
||||||
|
blob_write_uint32(metadata, i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case GL_SHADER_STORAGE_BLOCK:
|
||||||
|
for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
|
||||||
|
if (strcmp(((gl_uniform_block *)res->Data)->Name,
|
||||||
|
prog->data->ShaderStorageBlocks[i].Name) == 0) {
|
||||||
|
blob_write_uint32(metadata, i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
case GL_BUFFER_VARIABLE:
|
case GL_BUFFER_VARIABLE:
|
||||||
case GL_VERTEX_SUBROUTINE_UNIFORM:
|
case GL_VERTEX_SUBROUTINE_UNIFORM:
|
||||||
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
|
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
|
||||||
@@ -711,6 +864,12 @@ read_program_resource_data(struct blob_reader *metadata,
|
|||||||
res->Data = var;
|
res->Data = var;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case GL_UNIFORM_BLOCK:
|
||||||
|
res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
|
||||||
|
break;
|
||||||
|
case GL_SHADER_STORAGE_BLOCK:
|
||||||
|
res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
|
||||||
|
break;
|
||||||
case GL_BUFFER_VARIABLE:
|
case GL_BUFFER_VARIABLE:
|
||||||
case GL_VERTEX_SUBROUTINE_UNIFORM:
|
case GL_VERTEX_SUBROUTINE_UNIFORM:
|
||||||
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
|
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
|
||||||
@@ -956,6 +1115,8 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
|
|||||||
|
|
||||||
write_uniform_remap_tables(metadata, prog);
|
write_uniform_remap_tables(metadata, prog);
|
||||||
|
|
||||||
|
write_buffer_blocks(metadata, prog);
|
||||||
|
|
||||||
write_subroutines(metadata, prog);
|
write_subroutines(metadata, prog);
|
||||||
|
|
||||||
write_program_resource_list(metadata, prog);
|
write_program_resource_list(metadata, prog);
|
||||||
@@ -1065,6 +1226,8 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
|
|||||||
|
|
||||||
read_uniform_remap_tables(&metadata, prog);
|
read_uniform_remap_tables(&metadata, prog);
|
||||||
|
|
||||||
|
read_buffer_blocks(&metadata, prog);
|
||||||
|
|
||||||
read_subroutines(&metadata, prog);
|
read_subroutines(&metadata, prog);
|
||||||
|
|
||||||
read_program_resource_list(&metadata, prog);
|
read_program_resource_list(&metadata, prog);
|
||||||
|
Reference in New Issue
Block a user