nir/linker: Add nir_build_program_resource_list()

This function is equivalent to the linker.cpp
build_program_resource_list() but will extract the resources from NIR
shaders instead.

For now, only uniforms and program inputs are implemented.

v2: move from compiler/nir to compiler/glsl (Timothy Arceri)

v3: remove support for inputs, that is still WIP (spotted by Timothy
    Arceri)

Signed-off-by: Eduardo Lima <elima@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Eduardo Lima Mitev
2017-11-15 00:29:28 +01:00
committed by Alejandro Piñeiro
parent 215c9359ed
commit 3cf12c6317
4 changed files with 72 additions and 0 deletions

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@@ -0,0 +1,67 @@
/*
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "gl_nir_linker.h"
#include "linker_util.h"
#include "main/mtypes.h"
#include "ir_uniform.h" /* for gl_uniform_storage */
/* This file included general link methods, using NIR, instead of IR as
* the counter-part glsl/linker.cpp
*
* Also note that this is tailored for ARB_gl_spirv needs and particularities
*/
void
nir_build_program_resource_list(struct gl_context *ctx,
struct gl_shader_program *prog)
{
/* Rebuild resource list. */
if (prog->data->ProgramResourceList) {
ralloc_free(prog->data->ProgramResourceList);
prog->data->ProgramResourceList = NULL;
prog->data->NumProgramResourceList = 0;
}
struct set *resource_set = _mesa_set_create(NULL,
_mesa_hash_pointer,
_mesa_key_pointer_equal);
/* Add uniforms
*
* Here, it is expected that nir_link_uniforms() has already been
* called, so that UniformStorage table is already available.
*/
for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i];
if (!link_util_add_program_resource(prog, resource_set, GL_UNIFORM, uniform,
uniform->active_shader_mask)) {
return;
}
}
_mesa_set_destroy(resource_set, NULL);
}

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@@ -37,6 +37,9 @@ bool gl_nir_link_uniforms(struct gl_context *ctx,
void gl_nir_set_uniform_initializers(struct gl_context *ctx,
struct gl_shader_program *prog);
void nir_build_program_resource_list(struct gl_context *ctx,
struct gl_shader_program *prog);
#ifdef __cplusplus
} /* extern "C" */
#endif

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@@ -71,6 +71,7 @@ files_libglsl = files(
'gl_nir_lower_samplers_as_deref.c',
'gl_nir_link_uniform_initializers.c',
'gl_nir_link_uniforms.c',
'gl_nir_linker.c',
'gl_nir_linker.h',
'gl_nir.h',
'glsl_parser_extras.cpp',