intel/compiler: Export TCS passthrough creation

Move create_passthrough_tcs() from i965 so can be used in other
contexts.

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Caio Marcelo de Oliveira Filho
2018-09-21 13:26:03 -07:00
parent 47a6f98e15
commit 3cf07361ac
3 changed files with 87 additions and 82 deletions

View File

@@ -958,3 +958,84 @@ brw_glsl_base_type_for_nir_type(nir_alu_type type)
unreachable("bad type");
}
}
nir_shader *
brw_nir_create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
const nir_shader_compiler_options *options,
const struct brw_tcs_prog_key *key)
{
nir_builder b;
nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL,
options);
nir_shader *nir = b.shader;
nir_variable *var;
nir_intrinsic_instr *load;
nir_intrinsic_instr *store;
nir_ssa_def *zero = nir_imm_int(&b, 0);
nir_ssa_def *invoc_id =
nir_load_system_value(&b, nir_intrinsic_load_invocation_id, 0);
nir->info.inputs_read = key->outputs_written &
~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
nir->info.outputs_written = key->outputs_written;
nir->info.tess.tcs_vertices_out = key->input_vertices;
nir->info.name = ralloc_strdup(nir, "passthrough");
nir->num_uniforms = 8 * sizeof(uint32_t);
var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
var->data.location = 0;
var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1");
var->data.location = 1;
/* Write the patch URB header. */
for (int i = 0; i <= 1; i++) {
load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
load->num_components = 4;
load->src[0] = nir_src_for_ssa(zero);
nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
nir_intrinsic_set_base(load, i * 4 * sizeof(uint32_t));
nir_builder_instr_insert(&b, &load->instr);
store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output);
store->num_components = 4;
store->src[0] = nir_src_for_ssa(&load->dest.ssa);
store->src[1] = nir_src_for_ssa(zero);
nir_intrinsic_set_base(store, VARYING_SLOT_TESS_LEVEL_INNER - i);
nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
nir_builder_instr_insert(&b, &store->instr);
}
/* Copy inputs to outputs. */
uint64_t varyings = nir->info.inputs_read;
while (varyings != 0) {
const int varying = ffsll(varyings) - 1;
load = nir_intrinsic_instr_create(nir,
nir_intrinsic_load_per_vertex_input);
load->num_components = 4;
load->src[0] = nir_src_for_ssa(invoc_id);
load->src[1] = nir_src_for_ssa(zero);
nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
nir_intrinsic_set_base(load, varying);
nir_builder_instr_insert(&b, &load->instr);
store = nir_intrinsic_instr_create(nir,
nir_intrinsic_store_per_vertex_output);
store->num_components = 4;
store->src[0] = nir_src_for_ssa(&load->dest.ssa);
store->src[1] = nir_src_for_ssa(invoc_id);
store->src[2] = nir_src_for_ssa(zero);
nir_intrinsic_set_base(store, varying);
nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
nir_builder_instr_insert(&b, &store->instr);
varyings &= ~BITFIELD64_BIT(varying);
}
nir_validate_shader(nir);
nir = brw_preprocess_nir(compiler, nir);
return nir;
}

View File

@@ -164,6 +164,11 @@ nir_shader *brw_nir_optimize(nir_shader *nir,
bool is_scalar,
bool allow_copies);
nir_shader *brw_nir_create_passthrough_tcs(void *mem_ctx,
const struct brw_compiler *compiler,
const nir_shader_compiler_options *options,
const struct brw_tcs_prog_key *key);
#define BRW_NIR_FRAG_OUTPUT_INDEX_SHIFT 0
#define BRW_NIR_FRAG_OUTPUT_INDEX_MASK INTEL_MASK(0, 0)
#define BRW_NIR_FRAG_OUTPUT_LOCATION_SHIFT 1

View File

@@ -34,87 +34,6 @@
#include "program/prog_parameter.h"
#include "nir_builder.h"
static nir_shader *
create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
const nir_shader_compiler_options *options,
const struct brw_tcs_prog_key *key)
{
nir_builder b;
nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL,
options);
nir_shader *nir = b.shader;
nir_variable *var;
nir_intrinsic_instr *load;
nir_intrinsic_instr *store;
nir_ssa_def *zero = nir_imm_int(&b, 0);
nir_ssa_def *invoc_id =
nir_load_system_value(&b, nir_intrinsic_load_invocation_id, 0);
nir->info.inputs_read = key->outputs_written &
~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
nir->info.outputs_written = key->outputs_written;
nir->info.tess.tcs_vertices_out = key->input_vertices;
nir->info.name = ralloc_strdup(nir, "passthrough");
nir->num_uniforms = 8 * sizeof(uint32_t);
var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
var->data.location = 0;
var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1");
var->data.location = 1;
/* Write the patch URB header. */
for (int i = 0; i <= 1; i++) {
load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
load->num_components = 4;
load->src[0] = nir_src_for_ssa(zero);
nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
nir_intrinsic_set_base(load, i * 4 * sizeof(uint32_t));
nir_builder_instr_insert(&b, &load->instr);
store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output);
store->num_components = 4;
store->src[0] = nir_src_for_ssa(&load->dest.ssa);
store->src[1] = nir_src_for_ssa(zero);
nir_intrinsic_set_base(store, VARYING_SLOT_TESS_LEVEL_INNER - i);
nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
nir_builder_instr_insert(&b, &store->instr);
}
/* Copy inputs to outputs. */
uint64_t varyings = nir->info.inputs_read;
while (varyings != 0) {
const int varying = ffsll(varyings) - 1;
load = nir_intrinsic_instr_create(nir,
nir_intrinsic_load_per_vertex_input);
load->num_components = 4;
load->src[0] = nir_src_for_ssa(invoc_id);
load->src[1] = nir_src_for_ssa(zero);
nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
nir_intrinsic_set_base(load, varying);
nir_builder_instr_insert(&b, &load->instr);
store = nir_intrinsic_instr_create(nir,
nir_intrinsic_store_per_vertex_output);
store->num_components = 4;
store->src[0] = nir_src_for_ssa(&load->dest.ssa);
store->src[1] = nir_src_for_ssa(invoc_id);
store->src[2] = nir_src_for_ssa(zero);
nir_intrinsic_set_base(store, varying);
nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
nir_builder_instr_insert(&b, &store->instr);
varyings &= ~BITFIELD64_BIT(varying);
}
nir_validate_shader(nir);
nir = brw_preprocess_nir(compiler, nir);
return nir;
}
static void
brw_tcs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
const struct brw_tcs_prog_key *key)
@@ -169,7 +88,7 @@ brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
} else {
const nir_shader_compiler_options *options =
ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions;
nir = create_passthrough_tcs(mem_ctx, compiler, options, key);
nir = brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, key);
}
memset(&prog_data, 0, sizeof(prog_data));