mesa: don't expose GL_ARB_fragment_coord_conventions until the GLSL part is done

Exposing it was incorrect, as the GLSL part of the extension is
missing.

We still keep the ARB_fragment_coord_conventions field, so that the
ARBfp parser can know whether to accept or reject the keywords.
This commit is contained in:
Luca Barbieri
2010-01-28 23:17:27 +01:00
parent df8273494e
commit 3cea5525d0

View File

@@ -50,7 +50,8 @@ static const struct {
{ OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
{ ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
{ OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
{ OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) },
/* TODO: uncomment the following line once GLSL layout(...) support is implemented */
/* { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) }, */
{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
{ OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },