mesa: don't expose GL_ARB_fragment_coord_conventions until the GLSL part is done
Exposing it was incorrect, as the GLSL part of the extension is missing. We still keep the ARB_fragment_coord_conventions field, so that the ARBfp parser can know whether to accept or reject the keywords.
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@@ -50,7 +50,8 @@ static const struct {
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{ OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
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{ ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
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{ OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
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{ OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) },
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/* TODO: uncomment the following line once GLSL layout(...) support is implemented */
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/* { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) }, */
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{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
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{ OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
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{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
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