llvmpipe: enable ARB_shader_draw_parameters.
All the bits should be in place for this now. Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@@ -231,7 +231,7 @@ GL 4.6, GLSL 4.60 -- all DONE: radeonsi
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GL_ARB_pipeline_statistics_query DONE (i965, nvc0, r600, llvmpipe, softpipe, swr)
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GL_ARB_polygon_offset_clamp DONE (freedreno, i965, nv50, nvc0, r600, llvmpipe, swr, virgl)
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GL_ARB_shader_atomic_counter_ops DONE (freedreno/a5xx+, i965/gen7+, nvc0, r600, llvmpipe, softpipe, virgl)
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GL_ARB_shader_draw_parameters DONE (i965, nvc0)
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GL_ARB_shader_draw_parameters DONE (i965, llvmpipe, nvc0)
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GL_ARB_shader_group_vote DONE (i965, nvc0)
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GL_ARB_spirv_extensions DONE (i965/gen7+)
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GL_ARB_texture_filter_anisotropic DONE (freedreno, i965, nv50, nvc0, r600, softpipe (*), llvmpipe (*))
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