radv: allow to force per-vertex VRS in the tessellation stage
It's more useful than I thought. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15042>
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@@ -3664,8 +3664,8 @@ radv_consider_force_vrs(const struct radv_pipeline *pipeline, bool noop_fs, nir_
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if (!device->force_vrs_enabled)
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if (!device->force_vrs_enabled)
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return false;
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return false;
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/* Only VS and GS are supported for now. */
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if (pipeline->graphics.last_vgt_api_stage != MESA_SHADER_VERTEX &&
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if (pipeline->graphics.last_vgt_api_stage != MESA_SHADER_VERTEX &&
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pipeline->graphics.last_vgt_api_stage != MESA_SHADER_TESS_EVAL &&
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pipeline->graphics.last_vgt_api_stage != MESA_SHADER_GEOMETRY)
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pipeline->graphics.last_vgt_api_stage != MESA_SHADER_GEOMETRY)
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return false;
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return false;
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