allow GetTexImage with RGBA format and COLOR_INDEX internalformat
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@@ -1954,10 +1954,12 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
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}
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/* Make sure the requested image format is compatible with the
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* texture's format.
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* texture's format. We let the colorformat-indexformat go through,
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* because the texelfetcher will dequantize to full rgba.
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*/
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if (is_color_format(format)
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&& !is_color_format(texImage->TexFormat->BaseFormat)) {
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&& !is_color_format(texImage->TexFormat->BaseFormat)
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&& !is_index_format(texImage->TexFormat->BaseFormat)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
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return;
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}
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