python/tests: Extend the texture tests to cover volumes.

This commit is contained in:
José Fonseca
2008-07-18 10:12:07 +09:00
parent bfee84df86
commit 3ca935d9ef

View File

@@ -56,7 +56,12 @@ def tex_coords(texture, face, level, zslice):
if texture.target == PIPE_TEXTURE_2D:
return [[s, t, 0.0] for s, t in st]
elif texture.target == PIPE_TEXTURE_3D:
assert 0
depth = texture.get_depth(level)
if depth > 1:
r = float(zslice)/float(depth - 1)
else:
r = 0.0
return [[s, t, r] for s, t in st]
elif texture.target == PIPE_TEXTURE_CUBE:
result = []
for s, t in st:
@@ -112,10 +117,10 @@ class TextureTest(TestCase):
}[self.face]
else:
face = ""
return "%s %s %ux%u last_level=%u %s level=%u" % (
return "%s %s %ux%ux%u last_level=%u face=%s level=%u zslice=%u" % (
target, format,
self.width, self.height,
self.last_level, face, self.level,
self.width, self.height, self.depth, self.last_level,
face, self.level, self.zslice,
)
def test(self):
@@ -125,9 +130,11 @@ class TextureTest(TestCase):
format = self.format
width = self.width
height = self.height
depth = self.depth
last_level = self.last_level
level = self.level
face = self.face
level = self.level
zslice = self.zslice
if not dev.is_format_supported(format, PIPE_TEXTURE):
raise TestSkip
@@ -185,17 +192,21 @@ class TextureTest(TestCase):
ctx.set_sampler(0, sampler)
# texture
texture = dev.texture_create(target=target,
format=format,
width=width,
height=height,
last_level = last_level)
texture = dev.texture_create(
target = target,
format = format,
width = width,
height = height,
depth = depth,
last_level = last_level,
)
expected_rgba = FloatArray(height*width*4)
texture.get_surface(
usage = PIPE_BUFFER_USAGE_CPU_READ|PIPE_BUFFER_USAGE_CPU_WRITE,
face = face,
level = level,
zslice = zslice,
).sample_rgba(expected_rgba)
ctx.set_sampler_texture(0, texture)
@@ -263,7 +274,7 @@ class TextureTest(TestCase):
[x, y+h],
]
tex = tex_coords(texture, face, level, zslice=0)
tex = tex_coords(texture, face, level, zslice)
for i in range(0, 4):
j = 8*i
@@ -313,6 +324,7 @@ def main():
targets = []
targets += [PIPE_TEXTURE_2D]
targets += [PIPE_TEXTURE_CUBE]
targets += [PIPE_TEXTURE_3D]
formats = []
formats += [PIPE_FORMAT_A8R8G8B8_UNORM]
@@ -322,7 +334,9 @@ def main():
formats += [PIPE_FORMAT_DXT1_RGB]
sizes = [64, 32, 16, 8, 4, 2, 1]
#sizes = [1020, 508, 252, 62, 30, 14, 6, 3]
#sizes = [64]
#sizes = [63]
for target in targets:
for format in formats:
@@ -339,21 +353,28 @@ def main():
#faces = [PIPE_TEX_FACE_NEG_X]
else:
faces = [0]
if target == PIPE_TEXTURE_3D:
depth = size
else:
depth = 1
for face in faces:
levels = lods(size)
for last_level in range(levels):
for level in range(0, last_level + 1):
test = TextureTest(
dev=dev,
target=target,
format=format,
width=size,
height=size,
face=face,
last_level = last_level,
level=level,
)
suite.add_test(test)
for zslice in range(0, depth >> level):
test = TextureTest(
dev = dev,
target = target,
format = format,
width = size,
height = size,
depth = depth,
last_level = last_level,
face = face,
level = level,
zslice = zslice,
)
suite.add_test(test)
suite.run()