intel/compiler: print shader after successful brw_nir_lower_shading_rate_output
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18702>
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@@ -1165,7 +1165,7 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
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}
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if (gl_shader_stage_can_set_fragment_shading_rate(nir->info.stage))
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brw_nir_lower_shading_rate_output(nir);
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NIR_PASS(_, nir, brw_nir_lower_shading_rate_output);
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brw_nir_optimize(nir, compiler, is_scalar, false);
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