intel/compiler: print shader after successful brw_nir_lower_shading_rate_output

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18702>
This commit is contained in:
Marcin Ślusarz
2022-09-20 15:11:30 +02:00
committed by Marge Bot
parent cfd1e5a91e
commit 3c96959bbc

View File

@@ -1165,7 +1165,7 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
} }
if (gl_shader_stage_can_set_fragment_shading_rate(nir->info.stage)) if (gl_shader_stage_can_set_fragment_shading_rate(nir->info.stage))
brw_nir_lower_shading_rate_output(nir); NIR_PASS(_, nir, brw_nir_lower_shading_rate_output);
brw_nir_optimize(nir, compiler, is_scalar, false); brw_nir_optimize(nir, compiler, is_scalar, false);