st/egl_g3d: Rename to st/egl.
Simply the name to egl.
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@@ -32,10 +32,10 @@ cards.</p>
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the Gallium driver for your hardware. For example</p>
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<pre>
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$ ./configure --with-state-trackers=egl_g3d,es,vega --enable-gallium-intel
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$ ./configure --with-state-trackers=egl,es,vega --enable-gallium-intel
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</pre>
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<p>The main library will be enabled by default. The <code>egl_g3d</code> state
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<p>The main library will be enabled by default. The <code>egl</code> state
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tracker is needed by a number of EGL drivers. EGL drivers will be covered
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later. The <a href="opengles.html">es state tracker</a> provides OpenGL ES 1.x
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and 2.x and the <a href="openvg.html">vega state tracker</a> provides OpenVG
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@@ -77,9 +77,8 @@ bare KMS (kernel modesetting).</p>
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<p>The argument is a comma separated string. It is usually used to specify the
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rendering APIs, like OpenGL ES or OpenVG, to build. But it should be noted
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that a number of EGL drivers depend on the <code>egl_g3d</code> state tracker.
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They will <em>not</em> be built without the <code>egl_g3d</code> state
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tracker.</p>
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that a number of EGL drivers depend on the <code>egl</code> state tracker.
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They will <em>not</em> be built without the <code>egl</code> state tracker.</p>
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</li>
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@@ -160,7 +159,7 @@ variable to true forces the use of software rendering.</p>
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<p>Gallium EGL drivers supports all rendering APIs specified in EGL 1.4. The
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support for optional EGL functions and EGL extensions is usually more complete
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than the classic ones. These drivers depend on the <code>egl_g3d</code> state
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than the classic ones. These drivers depend on the <code>egl</code> state
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tracker to build. The available drivers are</p>
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<ul>
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@@ -218,8 +217,8 @@ runtime.</p>
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<h2>Developers</h2>
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The sources of the main library and the classic drivers can be found at
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<code>src/egl/</code>. The sources of the <code>egl_g3d</code> state tracker
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can be found at <code>src/gallium/state_trackers/egl_g3d/</code>.
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<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
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be found at <code>src/gallium/state_trackers/egl/</code>.
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<h3>TODOs</h3>
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