st/egl_g3d: Rename to st/egl.

Simply the name to egl.
This commit is contained in:
Chia-I Wu
2010-01-22 16:31:43 +08:00
parent 3a4b7d3071
commit 3c967a9207
36 changed files with 25 additions and 26 deletions

View File

@@ -32,10 +32,10 @@ cards.</p>
the Gallium driver for your hardware. For example</p>
<pre>
$ ./configure --with-state-trackers=egl_g3d,es,vega --enable-gallium-intel
$ ./configure --with-state-trackers=egl,es,vega --enable-gallium-intel
</pre>
<p>The main library will be enabled by default. The <code>egl_g3d</code> state
<p>The main library will be enabled by default. The <code>egl</code> state
tracker is needed by a number of EGL drivers. EGL drivers will be covered
later. The <a href="opengles.html">es state tracker</a> provides OpenGL ES 1.x
and 2.x and the <a href="openvg.html">vega state tracker</a> provides OpenVG
@@ -77,9 +77,8 @@ bare KMS (kernel modesetting).</p>
<p>The argument is a comma separated string. It is usually used to specify the
rendering APIs, like OpenGL ES or OpenVG, to build. But it should be noted
that a number of EGL drivers depend on the <code>egl_g3d</code> state tracker.
They will <em>not</em> be built without the <code>egl_g3d</code> state
tracker.</p>
that a number of EGL drivers depend on the <code>egl</code> state tracker.
They will <em>not</em> be built without the <code>egl</code> state tracker.</p>
</li>
@@ -160,7 +159,7 @@ variable to true forces the use of software rendering.</p>
<p>Gallium EGL drivers supports all rendering APIs specified in EGL 1.4. The
support for optional EGL functions and EGL extensions is usually more complete
than the classic ones. These drivers depend on the <code>egl_g3d</code> state
than the classic ones. These drivers depend on the <code>egl</code> state
tracker to build. The available drivers are</p>
<ul>
@@ -218,8 +217,8 @@ runtime.</p>
<h2>Developers</h2>
The sources of the main library and the classic drivers can be found at
<code>src/egl/</code>. The sources of the <code>egl_g3d</code> state tracker
can be found at <code>src/gallium/state_trackers/egl_g3d/</code>.
<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
be found at <code>src/gallium/state_trackers/egl/</code>.
<h3>TODOs</h3>