nir: Add compute shader shared variable storage class

Previously we were receiving shared variable accesses via a lowered
intrinsic function from glsl. This change allows us to send in
variables instead. For example, when converting from SPIR-V.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Jordan Justen
2016-01-08 17:16:29 -08:00
parent 26f8262698
commit 3c807607df
7 changed files with 26 additions and 3 deletions

View File

@@ -39,6 +39,7 @@ nir_shader_create(void *mem_ctx,
exec_list_make_empty(&shader->uniforms);
exec_list_make_empty(&shader->inputs);
exec_list_make_empty(&shader->outputs);
exec_list_make_empty(&shader->shared);
shader->options = options;
memset(&shader->info, 0, sizeof(shader->info));
@@ -136,6 +137,11 @@ nir_shader_add_variable(nir_shader *shader, nir_variable *var)
exec_list_push_tail(&shader->uniforms, &var->node);
break;
case nir_var_shared:
assert(shader->stage == MESA_SHADER_COMPUTE);
exec_list_push_tail(&shader->shared, &var->node);
break;
case nir_var_system_value:
exec_list_push_tail(&shader->system_values, &var->node);
break;

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@@ -90,6 +90,7 @@ typedef enum {
nir_var_shader_storage,
nir_var_system_value,
nir_var_param,
nir_var_shared,
} nir_variable_mode;
/**
@@ -172,7 +173,7 @@ typedef struct nir_variable {
*
* \sa nir_variable_mode
*/
nir_variable_mode mode:4;
nir_variable_mode mode:5;
/**
* Interpolation mode for shader inputs / outputs
@@ -1660,6 +1661,9 @@ typedef struct nir_shader {
/** list of outputs (nir_variable) */
struct exec_list outputs;
/** list of shared compute variables (nir_variable) */
struct exec_list shared;
/** Set of driver-specific options for the shader.
*
* The memory for the options is expected to be kept in a single static

View File

@@ -675,6 +675,7 @@ nir_shader_clone(void *mem_ctx, const nir_shader *s)
clone_var_list(&state, &ns->uniforms, &s->uniforms);
clone_var_list(&state, &ns->inputs, &s->inputs);
clone_var_list(&state, &ns->outputs, &s->outputs);
clone_var_list(&state, &ns->shared, &s->shared);
clone_var_list(&state, &ns->globals, &s->globals);
clone_var_list(&state, &ns->system_values, &s->system_values);

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@@ -63,7 +63,8 @@ lower_instr(nir_intrinsic_instr *instr,
}
if (instr->variables[0]->var->data.mode != nir_var_uniform &&
instr->variables[0]->var->data.mode != nir_var_shader_storage)
instr->variables[0]->var->data.mode != nir_var_shader_storage &&
instr->variables[0]->var->data.mode != nir_var_shared)
return; /* atomics passed as function arguments can't be lowered */
void *mem_ctx = ralloc_parent(instr);

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@@ -312,7 +312,8 @@ print_var_decl(nir_variable *var, print_state *state)
const char *const patch = (var->data.patch) ? "patch " : "";
const char *const inv = (var->data.invariant) ? "invariant " : "";
const char *const mode[] = { "shader_in ", "shader_out ", "", "",
"uniform ", "shader_storage ", "system " };
"uniform ", "shader_storage ", "shared ",
"system "};
fprintf(fp, "%s%s%s%s%s%s ",
cent, samp, patch, inv, mode[var->data.mode],
@@ -1069,6 +1070,10 @@ nir_print_shader(nir_shader *shader, FILE *fp)
print_var_decl(var, &state);
}
nir_foreach_variable(var, &shader->shared) {
print_var_decl(var, &state);
}
nir_foreach_variable(var, &shader->globals) {
print_var_decl(var, &state);
}

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@@ -159,6 +159,7 @@ nir_sweep(nir_shader *nir)
steal_list(nir, nir_variable, &nir->uniforms);
steal_list(nir, nir_variable, &nir->inputs);
steal_list(nir, nir_variable, &nir->outputs);
steal_list(nir, nir_variable, &nir->shared);
steal_list(nir, nir_variable, &nir->globals);
steal_list(nir, nir_variable, &nir->system_values);
steal_list(nir, nir_register, &nir->registers);

View File

@@ -1047,6 +1047,11 @@ nir_validate_shader(nir_shader *shader)
validate_var_decl(var, true, &state);
}
exec_list_validate(&shader->shared);
nir_foreach_variable(var, &shader->shared) {
validate_var_decl(var, true, &state);
}
exec_list_validate(&shader->globals);
nir_foreach_variable(var, &shader->globals) {
validate_var_decl(var, true, &state);