nir: Add compute shader shared variable storage class
Previously we were receiving shared variable accesses via a lowered intrinsic function from glsl. This change allows us to send in variables instead. For example, when converting from SPIR-V. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -39,6 +39,7 @@ nir_shader_create(void *mem_ctx,
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exec_list_make_empty(&shader->uniforms);
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exec_list_make_empty(&shader->inputs);
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exec_list_make_empty(&shader->outputs);
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exec_list_make_empty(&shader->shared);
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shader->options = options;
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memset(&shader->info, 0, sizeof(shader->info));
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@@ -136,6 +137,11 @@ nir_shader_add_variable(nir_shader *shader, nir_variable *var)
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exec_list_push_tail(&shader->uniforms, &var->node);
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break;
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case nir_var_shared:
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assert(shader->stage == MESA_SHADER_COMPUTE);
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exec_list_push_tail(&shader->shared, &var->node);
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break;
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case nir_var_system_value:
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exec_list_push_tail(&shader->system_values, &var->node);
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break;
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@@ -90,6 +90,7 @@ typedef enum {
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nir_var_shader_storage,
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nir_var_system_value,
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nir_var_param,
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nir_var_shared,
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} nir_variable_mode;
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/**
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@@ -172,7 +173,7 @@ typedef struct nir_variable {
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*
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* \sa nir_variable_mode
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*/
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nir_variable_mode mode:4;
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nir_variable_mode mode:5;
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/**
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* Interpolation mode for shader inputs / outputs
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@@ -1660,6 +1661,9 @@ typedef struct nir_shader {
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/** list of outputs (nir_variable) */
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struct exec_list outputs;
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/** list of shared compute variables (nir_variable) */
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struct exec_list shared;
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/** Set of driver-specific options for the shader.
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*
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* The memory for the options is expected to be kept in a single static
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@@ -675,6 +675,7 @@ nir_shader_clone(void *mem_ctx, const nir_shader *s)
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clone_var_list(&state, &ns->uniforms, &s->uniforms);
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clone_var_list(&state, &ns->inputs, &s->inputs);
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clone_var_list(&state, &ns->outputs, &s->outputs);
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clone_var_list(&state, &ns->shared, &s->shared);
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clone_var_list(&state, &ns->globals, &s->globals);
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clone_var_list(&state, &ns->system_values, &s->system_values);
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@@ -63,7 +63,8 @@ lower_instr(nir_intrinsic_instr *instr,
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}
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if (instr->variables[0]->var->data.mode != nir_var_uniform &&
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instr->variables[0]->var->data.mode != nir_var_shader_storage)
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instr->variables[0]->var->data.mode != nir_var_shader_storage &&
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instr->variables[0]->var->data.mode != nir_var_shared)
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return; /* atomics passed as function arguments can't be lowered */
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void *mem_ctx = ralloc_parent(instr);
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@@ -312,7 +312,8 @@ print_var_decl(nir_variable *var, print_state *state)
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const char *const patch = (var->data.patch) ? "patch " : "";
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const char *const inv = (var->data.invariant) ? "invariant " : "";
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const char *const mode[] = { "shader_in ", "shader_out ", "", "",
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"uniform ", "shader_storage ", "system " };
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"uniform ", "shader_storage ", "shared ",
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"system "};
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fprintf(fp, "%s%s%s%s%s%s ",
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cent, samp, patch, inv, mode[var->data.mode],
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@@ -1069,6 +1070,10 @@ nir_print_shader(nir_shader *shader, FILE *fp)
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print_var_decl(var, &state);
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}
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nir_foreach_variable(var, &shader->shared) {
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print_var_decl(var, &state);
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}
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nir_foreach_variable(var, &shader->globals) {
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print_var_decl(var, &state);
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}
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@@ -159,6 +159,7 @@ nir_sweep(nir_shader *nir)
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steal_list(nir, nir_variable, &nir->uniforms);
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steal_list(nir, nir_variable, &nir->inputs);
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steal_list(nir, nir_variable, &nir->outputs);
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steal_list(nir, nir_variable, &nir->shared);
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steal_list(nir, nir_variable, &nir->globals);
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steal_list(nir, nir_variable, &nir->system_values);
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steal_list(nir, nir_register, &nir->registers);
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@@ -1047,6 +1047,11 @@ nir_validate_shader(nir_shader *shader)
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validate_var_decl(var, true, &state);
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}
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exec_list_validate(&shader->shared);
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nir_foreach_variable(var, &shader->shared) {
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validate_var_decl(var, true, &state);
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}
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exec_list_validate(&shader->globals);
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nir_foreach_variable(var, &shader->globals) {
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validate_var_decl(var, true, &state);
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