nir: Add compute shader shared variable storage class
Previously we were receiving shared variable accesses via a lowered intrinsic function from glsl. This change allows us to send in variables instead. For example, when converting from SPIR-V. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -1047,6 +1047,11 @@ nir_validate_shader(nir_shader *shader)
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validate_var_decl(var, true, &state);
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}
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exec_list_validate(&shader->shared);
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nir_foreach_variable(var, &shader->shared) {
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validate_var_decl(var, true, &state);
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}
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exec_list_validate(&shader->globals);
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nir_foreach_variable(var, &shader->globals) {
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validate_var_decl(var, true, &state);
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