nir: Add compute shader shared variable storage class

Previously we were receiving shared variable accesses via a lowered
intrinsic function from glsl. This change allows us to send in
variables instead. For example, when converting from SPIR-V.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Jordan Justen
2016-01-08 17:16:29 -08:00
parent 26f8262698
commit 3c807607df
7 changed files with 26 additions and 3 deletions

View File

@@ -1047,6 +1047,11 @@ nir_validate_shader(nir_shader *shader)
validate_var_decl(var, true, &state);
}
exec_list_validate(&shader->shared);
nir_foreach_variable(var, &shader->shared) {
validate_var_decl(var, true, &state);
}
exec_list_validate(&shader->globals);
nir_foreach_variable(var, &shader->globals) {
validate_var_decl(var, true, &state);