glsl: make gl_ViewID_OVR visible to all shader stages

according to spec

Fixes: 328c29d600 ("mesa,glsl,gallium: add GL_OVR_multiview")

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32946>
This commit is contained in:
Mike Blumenkrantz
2025-01-08 08:17:04 -05:00
committed by Marge Bot
parent bacc5f4579
commit 3c5eae639d

View File

@@ -1130,6 +1130,10 @@ builtin_variable_generator::generate_special_vars()
add_system_value(SYSTEM_VALUE_SUBGROUP_LE_MASK, uvec4_t, "gl_SubgroupLeMask");
add_system_value(SYSTEM_VALUE_SUBGROUP_LT_MASK, uvec4_t, "gl_SubgroupLtMask");
}
if (state->is_version(300, 300) && state->OVR_multiview_enable){
add_system_value(SYSTEM_VALUE_VIEW_INDEX, int_t, GLSL_PRECISION_MEDIUM,
"gl_ViewID_OVR");
}
}
@@ -1143,10 +1147,6 @@ builtin_variable_generator::generate_vs_special_vars()
add_system_value(SYSTEM_VALUE_VERTEX_ID, int_t, GLSL_PRECISION_HIGH,
"gl_VertexID");
}
if (state->is_version(300, 300) && state->OVR_multiview_enable){
add_system_value(SYSTEM_VALUE_VIEW_INDEX, int_t, GLSL_PRECISION_MEDIUM,
"gl_ViewID_OVR");
}
if (state->is_version(460, 0)) {
add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertex");
add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstance");