glsl: make gl_ViewID_OVR visible to all shader stages
according to spec
Fixes: 328c29d600
("mesa,glsl,gallium: add GL_OVR_multiview")
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32946>
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commit
3c5eae639d
@@ -1130,6 +1130,10 @@ builtin_variable_generator::generate_special_vars()
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add_system_value(SYSTEM_VALUE_SUBGROUP_LE_MASK, uvec4_t, "gl_SubgroupLeMask");
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add_system_value(SYSTEM_VALUE_SUBGROUP_LT_MASK, uvec4_t, "gl_SubgroupLtMask");
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}
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if (state->is_version(300, 300) && state->OVR_multiview_enable){
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add_system_value(SYSTEM_VALUE_VIEW_INDEX, int_t, GLSL_PRECISION_MEDIUM,
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"gl_ViewID_OVR");
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}
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}
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@@ -1143,10 +1147,6 @@ builtin_variable_generator::generate_vs_special_vars()
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add_system_value(SYSTEM_VALUE_VERTEX_ID, int_t, GLSL_PRECISION_HIGH,
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"gl_VertexID");
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}
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if (state->is_version(300, 300) && state->OVR_multiview_enable){
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add_system_value(SYSTEM_VALUE_VIEW_INDEX, int_t, GLSL_PRECISION_MEDIUM,
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"gl_ViewID_OVR");
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}
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if (state->is_version(460, 0)) {
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add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertex");
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add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstance");
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