Disable vertex shader fog, compute fog in fragment shader.

This commit is contained in:
Brian
2007-09-25 15:18:51 -06:00
parent 07f31a29b4
commit 3bf8d2ac71
2 changed files with 16 additions and 5 deletions

View File

@@ -26,6 +26,8 @@
**************************************************************************/
#include "main/imports.h"
#include "main/extensions.h"
#include "tnl/tnl.h"
#include "vbo/vbo.h"
#include "st_public.h"
#include "st_context.h"
@@ -98,6 +100,9 @@ struct st_context *st_create_context( GLcontext *ctx,
/* XXXX This is temporary! */
_mesa_enable_sw_extensions(ctx);
/* we'll always do per-pixel fog in the fragment shader */
_tnl_allow_vertex_fog(ctx, GL_FALSE);
return st;
}