mesa: Fix detection of invalidating both depth and stencil.
Fixes an extra 1024x1024x4 MSAA Z/S store on WebGL fishtank on cheza.
Reported-by: Dave Airlie <airlied@redhat.com>
Fixes: db2ae51121
("mesa: Skip partial InvalidateFramebuffer of packed depth/stencil.")
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3370>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3370>
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@@ -5070,9 +5070,10 @@ discard_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
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GL_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT);
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bool has_both = false;
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for (int j = 0; j < numAttachments; j++) {
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if (attachments[j] == other_format)
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if (attachments[j] == other_format) {
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has_both = true;
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break;
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break;
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}
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}
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if (fb->Attachment[BUFFER_DEPTH].Renderbuffer !=
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