llvmpipe: move fences from per-bin to per-thread

Rather than inserting an lp_rast_fence command at the end of each
bin, have each rasterizer thread call this function directly once
it has run out of work to do on a particular scene.

This results in fewer calls to the mutex & related functions, but more
importantly makes it easier to recognize empty bins.
This commit is contained in:
Keith Whitwell
2010-07-08 15:13:35 +01:00
committed by José Fonseca
parent 6d17f00600
commit 3bd9aedbac
8 changed files with 59 additions and 30 deletions

View File

@@ -28,7 +28,6 @@
#include "pipe/p_screen.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "lp_debug.h"
#include "lp_fence.h"
@@ -59,7 +58,7 @@ lp_fence_create(unsigned rank)
/** Destroy a fence. Called when refcount hits zero. */
static void
void
lp_fence_destroy(struct lp_fence *fence)
{
pipe_mutex_destroy(fence->mutex);
@@ -77,12 +76,10 @@ llvmpipe_fence_reference(struct pipe_screen *screen,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence)
{
struct lp_fence *old = (struct lp_fence *) *ptr;
struct lp_fence **old = (struct lp_fence **) ptr;
struct lp_fence *f = (struct lp_fence *) fence;
if (pipe_reference(&old->reference, &f->reference)) {
lp_fence_destroy(old);
}
lp_fence_reference(old, f);
}

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@@ -32,6 +32,7 @@
#include "os/os_thread.h"
#include "pipe/p_state.h"
#include "util/u_inlines.h"
struct pipe_screen;
@@ -61,4 +62,21 @@ void
llvmpipe_init_screen_fence_funcs(struct pipe_screen *screen);
void
lp_fence_destroy(struct lp_fence *fence);
static INLINE void
lp_fence_reference(struct lp_fence **ptr,
struct lp_fence *f)
{
struct lp_fence *old = *ptr;
if (pipe_reference(&old->reference, &f->reference)) {
lp_fence_destroy(old);
}
*ptr = f;
}
#endif /* LP_FENCE_H */

View File

@@ -51,16 +51,8 @@ llvmpipe_flush( struct pipe_context *pipe,
draw_flush(llvmpipe->draw);
if (fence) {
/* if we're going to flush the setup/rasterization modules, emit
* a fence.
* XXX this (and the code below) may need fine tuning...
*/
*fence = lp_setup_fence( llvmpipe->setup );
}
/* ask the setup module to flush */
lp_setup_flush(llvmpipe->setup, flags);
lp_setup_flush(llvmpipe->setup, flags, fence);
/* Enable to dump BMPs of the color/depth buffers each frame */
if (0) {

View File

@@ -815,6 +815,10 @@ rasterize_scene(struct lp_rasterizer_task *task,
}
}
#endif
if (scene->fence) {
lp_rast_fence(task, lp_rast_arg_fence(scene->fence));
}
}

View File

@@ -32,6 +32,7 @@
#include "util/u_simple_list.h"
#include "lp_scene.h"
#include "lp_scene_queue.h"
#include "lp_fence.h"
/** List of texture references */
@@ -198,6 +199,8 @@ lp_scene_reset(struct lp_scene *scene )
make_empty_list(ref_list);
}
lp_fence_reference(&scene->fence, NULL);
scene->scene_size = 0;
scene->has_color_clear = FALSE;

View File

@@ -112,6 +112,7 @@ struct resource_ref {
*/
struct lp_scene {
struct pipe_context *pipe;
struct lp_fence *fence;
/** the framebuffer to render the scene into */
struct pipe_framebuffer_state fb;

View File

@@ -271,7 +271,8 @@ set_scene_state( struct lp_setup_context *setup,
*/
void
lp_setup_flush( struct lp_setup_context *setup,
unsigned flags )
unsigned flags,
struct pipe_fence_handle **fence)
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
@@ -288,6 +289,15 @@ lp_setup_flush( struct lp_setup_context *setup,
*/
lp_scene_bin_everywhere(scene, lp_rast_store_color, dummy);
}
if (fence) {
/* if we're going to flush the setup/rasterization modules, emit
* a fence.
*/
*fence = lp_setup_fence( setup );
}
}
set_scene_state( setup, SETUP_FLUSHED );
@@ -433,24 +443,27 @@ lp_setup_clear( struct lp_setup_context *setup,
struct pipe_fence_handle *
lp_setup_fence( struct lp_setup_context *setup )
{
if (setup->num_threads == 0) {
if (setup->scene == NULL)
return NULL;
}
else {
else if (setup->num_threads == 0)
return NULL;
else
{
struct lp_scene *scene = lp_setup_get_current_scene(setup);
const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
struct lp_fence *fence = lp_fence_create(rank);
LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
const unsigned rank = setup->num_threads;
set_scene_state( setup, SETUP_ACTIVE );
/* insert the fence into all command bins */
lp_scene_bin_everywhere( scene,
lp_rast_fence,
lp_rast_arg_fence(fence) );
assert(scene->fence == NULL);
return (struct pipe_fence_handle *) fence;
/* The caller gets a reference, we keep a copy too, so need to
* bump the refcount:
*/
lp_fence_reference(&scene->fence, lp_fence_create(rank));
LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
return (struct pipe_fence_handle *) scene->fence;
}
}

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@@ -84,7 +84,8 @@ lp_setup_fence( struct lp_setup_context *setup );
void
lp_setup_flush( struct lp_setup_context *setup,
unsigned flags );
unsigned flags,
struct pipe_fence_handle **fence);
void