glsl: remove redundant es_shader checks

The es check is already covered by the is_version() check.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Timothy Arceri
2018-10-11 11:25:08 +11:00
parent cc2fe57922
commit 3bc012a34e
2 changed files with 1 additions and 5 deletions

View File

@@ -314,10 +314,6 @@ apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
if (!state->is_version(120, 0))
return false;
/* ESSL does not allow implicit conversions */
if (state->es_shader)
return false;
/* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
*
* "There are no implicit array or structure conversions. For