glsl: remove redundant es_shader checks
The es check is already covered by the is_version() check. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -314,10 +314,6 @@ apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
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if (!state->is_version(120, 0))
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return false;
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/* ESSL does not allow implicit conversions */
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if (state->es_shader)
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return false;
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/* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
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*
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* "There are no implicit array or structure conversions. For
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