glsl: add shader cache support for samplers

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri
2016-03-19 14:42:46 +11:00
committed by Timothy Arceri
parent c4cff5f402
commit 3bbfee3cd3

View File

@@ -233,6 +233,8 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
prog->data->UniformStorage[i].top_level_array_size);
blob_write_uint32(metadata,
prog->data->UniformStorage[i].top_level_array_stride);
blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
sizeof(prog->data->UniformStorage[i].opaque));
}
}
@@ -272,6 +274,10 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
uniforms[i].top_level_array_size = blob_read_uint32(metadata);
uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
prog->UniformHash->put(i, uniforms[i].name);
memcpy(uniforms[i].opaque,
blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
sizeof(uniforms[i].opaque));
}
}
@@ -596,6 +602,12 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
sizeof(glprog->TexturesUsed));
blob_write_uint64(metadata, glprog->SamplersUsed);
blob_write_bytes(metadata, glprog->SamplerUnits,
sizeof(glprog->SamplerUnits));
blob_write_bytes(metadata, glprog->sh.SamplerTargets,
sizeof(glprog->sh.SamplerTargets));
blob_write_uint32(metadata, glprog->ShadowSamplers);
write_shader_parameters(metadata, glprog->Parameters);
}
@@ -608,6 +620,12 @@ read_shader_metadata(struct blob_reader *metadata,
sizeof(glprog->TexturesUsed));
glprog->SamplersUsed = blob_read_uint64(metadata);
blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
sizeof(glprog->SamplerUnits));
blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
sizeof(glprog->sh.SamplerTargets));
glprog->ShadowSamplers = blob_read_uint32(metadata);
glprog->Parameters = _mesa_new_parameter_list();
read_shader_parameters(metadata, glprog->Parameters);
}