ctx->Point._Size fix
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@@ -1111,9 +1111,6 @@ _mesa_update_state_locked( GLcontext *ctx )
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if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
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_mesa_update_draw_buffer_bounds( ctx );
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if (new_state & _NEW_POINT)
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_mesa_update_point( ctx );
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if (new_state & _NEW_LIGHT)
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_mesa_update_lighting( ctx );
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