nir: Add global invocation id intrinsic.

Add the missing nir intrinsic for the gl_GlobalInvocationID
compute shader variable.

Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Plamena Manolova
2018-05-25 22:49:47 +01:00
committed by Plamena Manolova
parent 61edad216e
commit 3ba16d640e
2 changed files with 5 additions and 0 deletions

View File

@@ -2051,6 +2051,8 @@ nir_intrinsic_from_system_value(gl_system_value val)
return nir_intrinsic_load_subgroup_id;
case SYSTEM_VALUE_LOCAL_GROUP_SIZE:
return nir_intrinsic_load_local_group_size;
case SYSTEM_VALUE_GLOBAL_INVOCATION_ID:
return nir_intrinsic_load_global_invocation_id;
default:
unreachable("system value does not directly correspond to intrinsic");
}
@@ -2130,6 +2132,8 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
return SYSTEM_VALUE_SUBGROUP_ID;
case nir_intrinsic_load_local_group_size:
return SYSTEM_VALUE_LOCAL_GROUP_SIZE;
case nir_intrinsic_load_global_invocation_id:
return SYSTEM_VALUE_GLOBAL_INVOCATION_ID;
default:
unreachable("intrinsic doesn't produce a system value");
}

View File

@@ -449,6 +449,7 @@ system_value("subgroup_lt_mask", 0)
system_value("num_subgroups", 1)
system_value("subgroup_id", 1)
system_value("local_group_size", 3)
system_value("global_invocation_id", 3)
# Blend constant color values. Float values are clamped.#
system_value("blend_const_color_r_float", 1)