nir: Add global invocation id intrinsic.
Add the missing nir intrinsic for the gl_GlobalInvocationID compute shader variable. Signed-off-by: Plamena Manolova <plamena.manolova@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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Plamena Manolova

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61edad216e
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3ba16d640e
@@ -2051,6 +2051,8 @@ nir_intrinsic_from_system_value(gl_system_value val)
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return nir_intrinsic_load_subgroup_id;
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case SYSTEM_VALUE_LOCAL_GROUP_SIZE:
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return nir_intrinsic_load_local_group_size;
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case SYSTEM_VALUE_GLOBAL_INVOCATION_ID:
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return nir_intrinsic_load_global_invocation_id;
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default:
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unreachable("system value does not directly correspond to intrinsic");
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}
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@@ -2130,6 +2132,8 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
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return SYSTEM_VALUE_SUBGROUP_ID;
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case nir_intrinsic_load_local_group_size:
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return SYSTEM_VALUE_LOCAL_GROUP_SIZE;
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case nir_intrinsic_load_global_invocation_id:
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return SYSTEM_VALUE_GLOBAL_INVOCATION_ID;
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default:
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unreachable("intrinsic doesn't produce a system value");
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}
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@@ -449,6 +449,7 @@ system_value("subgroup_lt_mask", 0)
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system_value("num_subgroups", 1)
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system_value("subgroup_id", 1)
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system_value("local_group_size", 3)
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system_value("global_invocation_id", 3)
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# Blend constant color values. Float values are clamped.#
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system_value("blend_const_color_r_float", 1)
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