mesa: add scaffolding for OES/EXT_primitive_bounding_box
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -672,6 +672,8 @@ struct _mesa_glsl_parse_state {
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bool OES_geometry_shader_warn;
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bool OES_gpu_shader5_enable;
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bool OES_gpu_shader5_warn;
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bool OES_primitive_bounding_box_enable;
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bool OES_primitive_bounding_box_warn;
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bool OES_sample_variables_enable;
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bool OES_sample_variables_warn;
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bool OES_shader_image_atomic_enable;
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@@ -719,6 +721,8 @@ struct _mesa_glsl_parse_state {
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bool EXT_geometry_shader_warn;
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bool EXT_gpu_shader5_enable;
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bool EXT_gpu_shader5_warn;
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bool EXT_primitive_bounding_box_enable;
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bool EXT_primitive_bounding_box_warn;
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bool EXT_separate_shader_objects_enable;
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bool EXT_separate_shader_objects_warn;
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bool EXT_shader_framebuffer_fetch_enable;
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