anv: Put image params in the descriptor set buffer on gen8 and earlier

This is really where they belong; not push constants.  The one downside
here is that we can't push them anymore for compute shaders.  However,
that's a general problem and we should figure out how to push descriptor
sets for compute shaders.  This lets us bump MAX_IMAGES to 64 on BDW and
earlier platforms because we no longer have to worry about push constant
overhead limits.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This commit is contained in:
Jason Ekstrand
2018-11-21 18:26:27 -06:00
committed by Jason Ekstrand
parent 83b943cc2f
commit 3b755b52e8
6 changed files with 109 additions and 124 deletions

View File

@@ -154,7 +154,6 @@ anv_shader_bin_write_to_blob(const struct anv_shader_bin *shader,
blob_write_uint32(blob, shader->bind_map.surface_count);
blob_write_uint32(blob, shader->bind_map.sampler_count);
blob_write_uint32(blob, shader->bind_map.image_param_count);
blob_write_bytes(blob, shader->bind_map.surface_to_descriptor,
shader->bind_map.surface_count *
sizeof(*shader->bind_map.surface_to_descriptor));
@@ -194,7 +193,6 @@ anv_shader_bin_create_from_blob(struct anv_device *device,
struct anv_pipeline_bind_map bind_map;
bind_map.surface_count = blob_read_uint32(blob);
bind_map.sampler_count = blob_read_uint32(blob);
bind_map.image_param_count = blob_read_uint32(blob);
bind_map.surface_to_descriptor = (void *)
blob_read_bytes(blob, bind_map.surface_count *
sizeof(*bind_map.surface_to_descriptor));