glsl: Remove pointless uses of glsl_type::get_base_type().
These are effectively doing type->get_base_type()->base_type, which is equivalent to type->base_type. Just use that, as it's simpler. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -368,8 +368,6 @@ void ir_print_visitor::visit(ir_assignment *ir)
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void ir_print_visitor::visit(ir_constant *ir)
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{
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const glsl_type *const base_type = ir->type->get_base_type();
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printf("(constant ");
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print_type(ir->type);
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printf(" (");
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@@ -390,7 +388,7 @@ void ir_print_visitor::visit(ir_constant *ir)
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for (unsigned i = 0; i < ir->type->components(); i++) {
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if (i != 0)
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printf(" ");
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switch (base_type->base_type) {
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switch (ir->type->base_type) {
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case GLSL_TYPE_UINT: printf("%u", ir->value.u[i]); break;
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case GLSL_TYPE_INT: printf("%d", ir->value.i[i]); break;
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case GLSL_TYPE_FLOAT: printf("%f", ir->value.f[i]); break;
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