i965: make brw_setup_image_uniform_values static

Used only internally.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Vedran Miletić <vedran@miletic.net>
Acked-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
This commit is contained in:
Emil Velikov
2017-03-20 16:04:03 +00:00
parent 7e79e895a6
commit 3b277bae66
2 changed files with 1 additions and 6 deletions

View File

@@ -235,11 +235,6 @@ bool brw_texture_offset(int *offsets,
unsigned num_components,
uint32_t *offset_bits);
void brw_setup_image_uniform_values(gl_shader_stage stage,
struct brw_stage_prog_data *stage_prog_data,
unsigned param_start_index,
const gl_uniform_storage *storage);
#else
struct backend_shader;
#endif /* __cplusplus */

View File

@@ -79,7 +79,7 @@ setup_vec4_uniform_value(const gl_constant_value **params,
params[i] = &zero;
}
void
static void
brw_setup_image_uniform_values(gl_shader_stage stage,
struct brw_stage_prog_data *stage_prog_data,
unsigned param_start_index,