i965: make brw_setup_image_uniform_values static
Used only internally. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Acked-by: Vedran Miletić <vedran@miletic.net> Acked-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
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@@ -235,11 +235,6 @@ bool brw_texture_offset(int *offsets,
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unsigned num_components,
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uint32_t *offset_bits);
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void brw_setup_image_uniform_values(gl_shader_stage stage,
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struct brw_stage_prog_data *stage_prog_data,
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unsigned param_start_index,
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const gl_uniform_storage *storage);
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#else
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struct backend_shader;
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#endif /* __cplusplus */
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@@ -79,7 +79,7 @@ setup_vec4_uniform_value(const gl_constant_value **params,
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params[i] = &zero;
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}
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void
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static void
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brw_setup_image_uniform_values(gl_shader_stage stage,
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struct brw_stage_prog_data *stage_prog_data,
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unsigned param_start_index,
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