mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an array.
These are replaced with ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \ -print0 | xargs -0 sed -i \ -e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \ -e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \ -e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g' Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -218,7 +218,7 @@ static void st_bind_ubos(struct st_context *st,
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static void bind_vs_ubos(struct st_context *st)
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{
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struct gl_shader_program *prog = st->ctx->Shader.CurrentVertexProgram;
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struct gl_shader_program *prog = st->ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
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if (!prog)
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return;
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@@ -237,7 +237,7 @@ const struct st_tracked_state st_bind_vs_ubos = {
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static void bind_fs_ubos(struct st_context *st)
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{
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struct gl_shader_program *prog = st->ctx->Shader.CurrentFragmentProgram;
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struct gl_shader_program *prog = st->ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT];
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if (!prog)
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return;
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@@ -256,7 +256,7 @@ const struct st_tracked_state st_bind_fs_ubos = {
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static void bind_gs_ubos(struct st_context *st)
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{
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struct gl_shader_program *prog = st->ctx->Shader.CurrentGeometryProgram;
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struct gl_shader_program *prog = st->ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
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if (!prog)
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return;
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