anv: disable task redistribution
If task redistribution is enabled, then some mesh shaders read garbage from task payload. It may be a hardware bug, or it may be our bug. Who knows :( This change will probably negatively affect performance of task shader-enabled workloads on multi-slice GPUs, because mesh shaders will be executed only on the slice where task shader was spawned. Fixes:ef04caea9b
("anv: Implement Mesh Shading pipeline") Acked-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16197> (cherry picked from commit4eaecd7965
)
This commit is contained in:

committed by
Dylan Baker

parent
6a936dc090
commit
3b11e41489
@@ -9436,7 +9436,7 @@
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"description": "anv: disable task redistribution",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "ef04caea9b8b98187340fd0ec6550aed06424b60"
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},
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@@ -9463,7 +9463,7 @@
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"description": "Revert \"nir/lower_task_shader: don't use base index for shared memory intrinsics\"",
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"nominated": true,
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"nomination_type": 2,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "e5970fe22a66bf1727d8b677f4e3c93fe2172a71"
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},
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@@ -2216,7 +2216,12 @@ emit_task_state(struct anv_graphics_pipeline *pipeline)
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redistrib.SmallTaskThreshold = 1; /* 2^N */
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redistrib.TargetMeshBatchSize = devinfo->num_slices > 2 ? 3 : 5; /* 2^N */
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redistrib.TaskRedistributionLevel = TASKREDISTRIB_BOM;
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redistrib.TaskRedistributionMode = TASKREDISTRIB_RR_STRICT;
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/* TODO: We have an unknown issue with Task Payload when task redistribution
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* is enabled. Disable it for now.
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* See https://gitlab.freedesktop.org/mesa/mesa/-/issues/7141
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*/
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redistrib.TaskRedistributionMode = TASKREDISTRIB_OFF;
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}
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}
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