use larger point/sprite size

This commit is contained in:
Brian
2007-06-28 07:15:11 -06:00
parent 1a55e97c9c
commit 3b10f50efb

View File

@@ -333,13 +333,13 @@ menu(int option)
smooth = 0;
break;
case 10:
glPointSize(4.0);
glPointSize(16.0);
break;
case 11:
glPointSize(8.0);
glPointSize(32.0);
break;
case 12:
glPointSize(16.0);
glPointSize(64.0);
break;
case 13:
spin = 1 - spin;
@@ -411,19 +411,19 @@ key(unsigned char c, int x, int y)
glutPostRedisplay();
break;
case '1':
glPointSize(2.0);
glPointSize(16.0);
glutPostRedisplay();
break;
case '2':
glPointSize(4.0);
glPointSize(32.0);
glutPostRedisplay();
break;
case '3':
glPointSize(8.0);
glPointSize(64.0);
glutPostRedisplay();
break;
case '4':
glPointSize(16.0);
glPointSize(128.0);
glutPostRedisplay();
break;
case 27:
@@ -526,9 +526,9 @@ main(int argc, char **argv)
glutAddMenuEntry("Threshold 10", 7);
glutAddMenuEntry("Point smooth on", 8);
glutAddMenuEntry("Point smooth off", 9);
glutAddMenuEntry("Point size 4", 10);
glutAddMenuEntry("Point size 8", 11);
glutAddMenuEntry("Point size 16", 12);
glutAddMenuEntry("Point size 16", 10);
glutAddMenuEntry("Point size 32", 11);
glutAddMenuEntry("Point size 64", 12);
glutAddMenuEntry("Toggle spin", 13);
glutAddMenuEntry("200 points ", 14);
glutAddMenuEntry("500 points ", 15);
@@ -544,7 +544,7 @@ main(int argc, char **argv)
glEnable(GL_DEPTH_TEST);
glEnable(GL_POINT_SMOOTH);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glPointSize(16.0);
glPointSize(32.0);
#ifdef GL_ARB_point_parameters
glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
#endif