radv: simplify an assertion after considering RADV_FORCE_VRS
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21068>
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@@ -3584,9 +3584,7 @@ radv_graphics_pipeline_compile(struct radv_graphics_pipeline *pipeline,
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/* Force per-vertex VRS. */
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if (radv_consider_force_vrs(pipeline, noop_fs, stages)) {
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assert(pipeline->last_vgt_api_stage == MESA_SHADER_VERTEX ||
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pipeline->last_vgt_api_stage == MESA_SHADER_TESS_EVAL ||
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pipeline->last_vgt_api_stage == MESA_SHADER_GEOMETRY);
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assert(pipeline->last_vgt_api_stage != MESA_SHADER_MESH);
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nir_shader *last_vgt_shader = stages[pipeline->last_vgt_api_stage].nir;
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NIR_PASS(_, last_vgt_shader, radv_force_primitive_shading_rate, device);
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}
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