compiler/types: Add a texture type
This is separate from images and samplers. It's a texture (not a storage image) without a sampler. We also add C-visible helpers to convert between sampler and image types. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13389>
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@@ -354,6 +354,7 @@ ir_constant::clone(void *mem_ctx, struct hash_table *ht) const
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case GLSL_TYPE_UINT8:
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case GLSL_TYPE_INT8:
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case GLSL_TYPE_SAMPLER:
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case GLSL_TYPE_TEXTURE:
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case GLSL_TYPE_IMAGE:
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return new(mem_ctx) ir_constant(this->type, &this->value);
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