st/vega: Remove.
OpenVG API seems to have dwindled away. The code would still be interesting if we wanted to implement NV_path_rendering but given the trend of the next gen graphics APIs, it seems unlikely that this becomes ARB or core. v2: Remove a few "openvg" references left, per Emil Velikov. Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com> v3: Update release notes.
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@@ -61,6 +61,7 @@ TBD.
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<ul>
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<li>Removed classic Windows software rasterizer.</li>
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<li>Removed egl_gallium EGL driver.</li>
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<li>Removed OpenVG support.</li>
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</ul>
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</div>
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@@ -48,7 +48,7 @@ c49c19c2bbef4f3b7f1389974dff25f4 MesaGLUT-7.6.zip
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<h2>New features</h2>
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<ul>
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<li><a href="../openvg.html">OpenVG</a> front-end (state tracker for Gallium).
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<li>OpenVG front-end (state tracker for Gallium).
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This was written by Zack Rusin at Tungsten Graphics.
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<li>GL_ARB_vertex_array_object and GL_APPLE_vertex_array_object extensions
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(supported in Gallium drivers, Intel DRI drivers, and software drivers)</li>
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