st/vega: Remove.

OpenVG API seems to have dwindled away.  The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.

v2: Remove a few "openvg" references left, per Emil Velikov.

Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>

v3: Update release notes.
This commit is contained in:
Jose Fonseca
2015-03-03 16:58:21 +00:00
parent 5564c361b5
commit 3acd7a34ab
81 changed files with 3 additions and 22104 deletions

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@@ -61,6 +61,7 @@ TBD.
<ul>
<li>Removed classic Windows software rasterizer.</li>
<li>Removed egl_gallium EGL driver.</li>
<li>Removed OpenVG support.</li>
</ul>
</div>

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@@ -48,7 +48,7 @@ c49c19c2bbef4f3b7f1389974dff25f4 MesaGLUT-7.6.zip
<h2>New features</h2>
<ul>
<li><a href="../openvg.html">OpenVG</a> front-end (state tracker for Gallium).
<li>OpenVG front-end (state tracker for Gallium).
This was written by Zack Rusin at Tungsten Graphics.
<li>GL_ARB_vertex_array_object and GL_APPLE_vertex_array_object extensions
(supported in Gallium drivers, Intel DRI drivers, and software drivers)</li>