st/vega: Remove.
OpenVG API seems to have dwindled away. The code would still be interesting if we wanted to implement NV_path_rendering but given the trend of the next gen graphics APIs, it seems unlikely that this becomes ARB or core. v2: Remove a few "openvg" references left, per Emil Velikov. Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com> v3: Update release notes.
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@@ -112,13 +112,6 @@ is required if applications mix OpenGL and OpenGL ES.</p>
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</dd>
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<dt><code>--enable-openvg</code></dt>
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<dd>
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<p>OpenVG must be explicitly enabled by this option.</p>
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</dd>
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</dl>
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<h2>Use EGL</h2>
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