radv: use nir_shrink_vec_array_vars()
Totals from affected shaders: SGPRS: 1096 -> 1096 (0.00 %) VGPRS: 1192 -> 1056 (-11.41 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 100940 -> 94384 (-6.49 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 100 -> 112 (12.00 %) Wait states: 0 -> 0 (0.00 %) All affected shaders are from Batman Arkham City. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -127,6 +127,7 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
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progress = false;
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NIR_PASS(progress, shader, nir_split_array_vars, nir_var_local);
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NIR_PASS(progress, shader, nir_shrink_vec_array_vars, nir_var_local);
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NIR_PASS_V(shader, nir_lower_vars_to_ssa);
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NIR_PASS_V(shader, nir_lower_pack);
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