added tracing facility from Loki
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@@ -1,8 +1,8 @@
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/* $Id: glapi.c,v 1.42 2000/05/24 17:53:30 brianp Exp $ */
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/* $Id: glapi.c,v 1.43 2000/09/05 20:17:37 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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* Version: 3.5
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*
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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@@ -49,6 +49,9 @@
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#include "glapitable.h"
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#include "glthread.h"
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#if defined(TRACE)
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#include "types.h"
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#endif
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/* This is used when thread safety is disabled */
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struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
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@@ -167,6 +170,10 @@ _glapi_get_context(void)
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void
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_glapi_set_dispatch(struct _glapi_table *dispatch)
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{
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#if defined(TRACE)
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GLcontext * ctx;
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#endif
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if (!dispatch) {
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/* use the no-op functions */
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dispatch = (struct _glapi_table *) __glapi_noop_table;
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@@ -178,14 +185,36 @@ _glapi_set_dispatch(struct _glapi_table *dispatch)
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#endif
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#if defined(THREADS)
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#if defined(TRACE)
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ctx = (GLcontext *)_glthread_GetTSD(&ContextTSD);
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if (ctx->TraceCtx->traceEnabled == GL_TRUE) {
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_glthread_SetTSD(&DispatchTSD, (void*) ctx->TraceDispatch);
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if (ThreadSafe)
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_glapi_Dispatch = NULL;
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else
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_glapi_Dispatch = ctx->TraceDispatch;
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} else {
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_glthread_SetTSD(&DispatchTSD, (void*) dispatch);
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if (ThreadSafe)
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_glapi_Dispatch = NULL;
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else
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_glapi_Dispatch = dispatch;
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}
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#else
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_glthread_SetTSD(&DispatchTSD, (void*) dispatch);
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if (ThreadSafe)
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_glapi_Dispatch = NULL;
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else
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_glapi_Dispatch = dispatch;
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#endif /*TRACE*/
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#else /*THREADS*/
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#if defined(TRACE)
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ctx = (GLcontext *)_glthread_GetTSD(&ContextTSD);
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_glapi_Dispatch = ctx->TraceDispatch;
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#else
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_glapi_Dispatch = dispatch;
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#endif
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#endif /*TRACE*/
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#endif /*THREADS*/
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}
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@@ -210,6 +239,32 @@ _glapi_get_dispatch(void)
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}
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#if defined(TRACE)
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struct _glapi_table *
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_glapi_get_true_dispatch(void)
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{
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GLcontext* ctx;
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#if defined(THREADS)
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if (ThreadSafe) {
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ctx = (GLcontext *) _glthread_GetTSD(&ContextTSD);
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assert(ctx);
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assert(ctx->CurrentDispatch);
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return ctx->CurrentDispatch;
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}
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else {
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assert(_glapi_Context);
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assert(((GLcontext *)_glapi_Context)->CurrentDispatch);
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return ((GLcontext *)_glapi_Context)->CurrentDispatch;
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}
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#else
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assert(_glapi_Context);
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assert(((GLcontext *)_glapi_Context)->CurrentDispatch);
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return ((GLcontext *)_glapi_Context)->CurrentDispatch;
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#endif
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}
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#endif /* TRACE */
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/*
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* Return size of dispatch table struct as number of functions (or
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