added tracing facility from Loki

This commit is contained in:
Brian Paul
2000-09-05 20:17:37 +00:00
parent dca39e8911
commit 3a71d05e53
3 changed files with 76 additions and 13 deletions

View File

@@ -1,8 +1,8 @@
/* $Id: glapi.c,v 1.42 2000/05/24 17:53:30 brianp Exp $ */
/* $Id: glapi.c,v 1.43 2000/09/05 20:17:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
@@ -49,6 +49,9 @@
#include "glapitable.h"
#include "glthread.h"
#if defined(TRACE)
#include "types.h"
#endif
/* This is used when thread safety is disabled */
struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
@@ -167,6 +170,10 @@ _glapi_get_context(void)
void
_glapi_set_dispatch(struct _glapi_table *dispatch)
{
#if defined(TRACE)
GLcontext * ctx;
#endif
if (!dispatch) {
/* use the no-op functions */
dispatch = (struct _glapi_table *) __glapi_noop_table;
@@ -178,14 +185,36 @@ _glapi_set_dispatch(struct _glapi_table *dispatch)
#endif
#if defined(THREADS)
#if defined(TRACE)
ctx = (GLcontext *)_glthread_GetTSD(&ContextTSD);
if (ctx->TraceCtx->traceEnabled == GL_TRUE) {
_glthread_SetTSD(&DispatchTSD, (void*) ctx->TraceDispatch);
if (ThreadSafe)
_glapi_Dispatch = NULL;
else
_glapi_Dispatch = ctx->TraceDispatch;
} else {
_glthread_SetTSD(&DispatchTSD, (void*) dispatch);
if (ThreadSafe)
_glapi_Dispatch = NULL;
else
_glapi_Dispatch = dispatch;
}
#else
_glthread_SetTSD(&DispatchTSD, (void*) dispatch);
if (ThreadSafe)
_glapi_Dispatch = NULL;
else
_glapi_Dispatch = dispatch;
#endif /*TRACE*/
#else /*THREADS*/
#if defined(TRACE)
ctx = (GLcontext *)_glthread_GetTSD(&ContextTSD);
_glapi_Dispatch = ctx->TraceDispatch;
#else
_glapi_Dispatch = dispatch;
#endif
#endif /*TRACE*/
#endif /*THREADS*/
}
@@ -210,6 +239,32 @@ _glapi_get_dispatch(void)
}
#if defined(TRACE)
struct _glapi_table *
_glapi_get_true_dispatch(void)
{
GLcontext* ctx;
#if defined(THREADS)
if (ThreadSafe) {
ctx = (GLcontext *) _glthread_GetTSD(&ContextTSD);
assert(ctx);
assert(ctx->CurrentDispatch);
return ctx->CurrentDispatch;
}
else {
assert(_glapi_Context);
assert(((GLcontext *)_glapi_Context)->CurrentDispatch);
return ((GLcontext *)_glapi_Context)->CurrentDispatch;
}
#else
assert(_glapi_Context);
assert(((GLcontext *)_glapi_Context)->CurrentDispatch);
return ((GLcontext *)_glapi_Context)->CurrentDispatch;
#endif
}
#endif /* TRACE */
/*
* Return size of dispatch table struct as number of functions (or