glsl: Drop the dead MOD_TO_FLOOR path.
It's now called lower_fmod in NIR. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
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@@ -38,7 +38,6 @@ struct gl_shader_program;
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#define FDIV_TO_MUL_RCP 0x02
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#define EXP_TO_EXP2 0x04
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#define LOG_TO_LOG2 0x10
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#define MOD_TO_FLOOR 0x20
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#define INT_DIV_TO_MUL_RCP 0x40
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#define LDEXP_TO_ARITH 0x80
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#define CARRY_TO_ARITH 0x100
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