glsl: Drop the dead MOD_TO_FLOOR path.

It's now called lower_fmod in NIR.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
This commit is contained in:
Emma Anholt
2022-03-28 15:54:31 -07:00
committed by Marge Bot
parent 7f13763690
commit 3a42e92a4f
3 changed files with 1 additions and 63 deletions

View File

@@ -38,7 +38,6 @@ struct gl_shader_program;
#define FDIV_TO_MUL_RCP 0x02
#define EXP_TO_EXP2 0x04
#define LOG_TO_LOG2 0x10
#define MOD_TO_FLOOR 0x20
#define INT_DIV_TO_MUL_RCP 0x40
#define LDEXP_TO_ARITH 0x80
#define CARRY_TO_ARITH 0x100

View File

@@ -35,7 +35,6 @@
* - INT_DIV_TO_MUL_RCP
* - EXP_TO_EXP2
* - LOG_TO_LOG2
* - MOD_TO_FLOOR
* - LDEXP_TO_ARITH
* - CARRY_TO_ARITH
* - BORROW_TO_ARITH
@@ -74,10 +73,6 @@
* do have base 2 versions, so this pass converts exp and log to exp2
* and log2 operations.
*
* MOD_TO_FLOOR:
* -------------
* Breaks an ir_binop_mod expression down to (op0 - op1 * floor(op0 / op1))
*
* Many GPUs don't have a MOD instruction (945 and 965 included), and
* if we have to break it down like this anyway, it gives an
* opportunity to do things like constant fold the (1.0 / op1) easily.
@@ -138,7 +133,6 @@ private:
void sub_to_add_neg(ir_expression *);
void div_to_mul_rcp(ir_expression *);
void int_div_to_mul_rcp(ir_expression *);
void mod_to_floor(ir_expression *);
void exp_to_exp2(ir_expression *);
void log_to_log2(ir_expression *);
void ldexp_to_arith(ir_expression *);
@@ -292,56 +286,6 @@ lower_instructions_visitor::log_to_log2(ir_expression *ir)
this->progress = true;
}
void
lower_instructions_visitor::mod_to_floor(ir_expression *ir)
{
ir_variable *x = new(ir) ir_variable(ir->operands[0]->type, "mod_x",
ir_var_temporary);
ir_variable *y = new(ir) ir_variable(ir->operands[1]->type, "mod_y",
ir_var_temporary);
this->base_ir->insert_before(x);
this->base_ir->insert_before(y);
ir_assignment *const assign_x =
new(ir) ir_assignment(new(ir) ir_dereference_variable(x),
ir->operands[0]);
ir_assignment *const assign_y =
new(ir) ir_assignment(new(ir) ir_dereference_variable(y),
ir->operands[1]);
this->base_ir->insert_before(assign_x);
this->base_ir->insert_before(assign_y);
ir_expression *const div_expr =
new(ir) ir_expression(ir_binop_div, x->type,
new(ir) ir_dereference_variable(x),
new(ir) ir_dereference_variable(y));
/* Don't generate new IR that would need to be lowered in an additional
* pass.
*/
if ((lowering(FDIV_TO_MUL_RCP) && ir->type->is_float_16_32()) ||
(lowering(DDIV_TO_MUL_RCP) && ir->type->is_double()))
div_to_mul_rcp(div_expr);
ir_expression *const floor_expr =
new(ir) ir_expression(ir_unop_floor, x->type, div_expr);
if (lowering(DOPS_TO_DFRAC) && ir->type->is_double())
dfloor_to_dfrac(floor_expr);
ir_expression *const mul_expr =
new(ir) ir_expression(ir_binop_mul,
new(ir) ir_dereference_variable(y),
floor_expr);
ir->operation = ir_binop_sub;
ir->init_num_operands();
ir->operands[0] = new(ir) ir_dereference_variable(x);
ir->operands[1] = mul_expr;
this->progress = true;
}
void
lower_instructions_visitor::ldexp_to_arith(ir_expression *ir)
{
@@ -1766,11 +1710,6 @@ lower_instructions_visitor::visit_leave(ir_expression *ir)
log_to_log2(ir);
break;
case ir_binop_mod:
if (lowering(MOD_TO_FLOOR) && ir->type->is_float_16_32_64())
mod_to_floor(ir);
break;
case ir_binop_ldexp:
if (lowering(LDEXP_TO_ARITH) && ir->type->is_float())
ldexp_to_arith(ir);

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@@ -1900,7 +1900,7 @@ vec4_visitor::nir_emit_alu(nir_alu_instr *instr)
unreachable("not reached: should be lowered by DIV_TO_MUL_RCP in the compiler");
case nir_op_fmod:
unreachable("not reached: should be lowered by MOD_TO_FLOOR in the compiler");
unreachable("not reached: should be lowered by lower_fmod in the compiler");
case nir_op_fsub:
case nir_op_isub: