mesa: added comment about gl_PointCoord
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@@ -129,6 +129,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
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if (ctx->Shader.CurrentProgram) {
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/* Store front/back facing value in register FOGC.Y */
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machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = 1.0 - span->facing;
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/* Note FOGC.ZW is gl_PointCoord if drawing a sprite */
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}
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machine->CurElement = col;
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