vc4: Add support for texture tiling.
This still treats everything as RGBA8888 for the most part, same as before. This is a prerequisite for handling other texture formats, since only RGBA8888 has a raster-layout mode.
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@@ -302,7 +302,7 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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return 0;
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}
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uint8_t
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static uint8_t
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vc4_get_texture_format(enum pipe_format format)
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{
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switch (format) {
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