intel: activate the gl_BaseVertex lowering

Surplus code related to the basevertex is removed.

The Vertex Elements contain now:
* VE 1: <firstvertex, BaseInstance, VertexID, InstanceID>
* VE 2: <DrawID, is_indexed_draw, 0, 0>

Also fixes unreachable message.

Fixes OpenGL CTS tests:
* KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysInstancedParameters
* KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawArraysParameters
* KHR-GL46.shader_draw_parameters_tests.MultiDrawArraysIndirectCountParameters
* KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysParameters
* KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawArraysIndirectParameters

Fixes Piglit tests:
* arb_shader_draw_parameters-drawid-indirect baseinstance
* arb_shader_draw_parameters-basevertex

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102678
This commit is contained in:
Antia Puentes
2018-04-28 14:09:22 +02:00
parent 0fb204fac1
commit 3a1df14a7b
8 changed files with 11 additions and 27 deletions

View File

@@ -45,7 +45,8 @@
.lower_device_index_to_zero = true, \
.native_integers = true, \
.use_interpolated_input_intrinsics = true, \
.vertex_id_zero_based = true
.vertex_id_zero_based = true, \
.lower_base_vertex = true
#define COMMON_SCALAR_OPTIONS \
.lower_pack_half_2x16 = true, \

View File

@@ -977,7 +977,6 @@ struct brw_vs_prog_data {
bool uses_vertexid;
bool uses_instanceid;
bool uses_basevertex;
bool uses_is_indexed_draw;
bool uses_firstvertex;
bool uses_baseinstance;

View File

@@ -112,10 +112,10 @@ emit_system_values_block(nir_block *block, fs_visitor *v)
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_load_vertex_id:
unreachable("should be lowered by lower_vertex_id().");
case nir_intrinsic_load_base_vertex:
unreachable("should be lowered by nir_lower_system_values().");
case nir_intrinsic_load_vertex_id_zero_base:
case nir_intrinsic_load_base_vertex:
case nir_intrinsic_load_is_indexed_draw:
case nir_intrinsic_load_first_vertex:
case nir_intrinsic_load_instance_id:
@@ -2420,10 +2420,10 @@ fs_visitor::nir_emit_vs_intrinsic(const fs_builder &bld,
switch (instr->intrinsic) {
case nir_intrinsic_load_vertex_id:
unreachable("should be lowered by lower_vertex_id()");
case nir_intrinsic_load_base_vertex:
unreachable("should be lowered by nir_lower_system_values()");
case nir_intrinsic_load_vertex_id_zero_base:
case nir_intrinsic_load_base_vertex:
case nir_intrinsic_load_instance_id:
case nir_intrinsic_load_base_instance:
case nir_intrinsic_load_draw_id: {

View File

@@ -238,8 +238,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
*/
const bool has_sgvs =
nir->info.system_values_read &
(BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX) |
(BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX) |
BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID));
@@ -261,7 +260,6 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_load_base_vertex:
case nir_intrinsic_load_first_vertex:
case nir_intrinsic_load_base_instance:
case nir_intrinsic_load_vertex_id_zero_base:
@@ -280,7 +278,6 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
nir_intrinsic_set_base(load, num_inputs);
switch (intrin->intrinsic) {
case nir_intrinsic_load_base_vertex:
case nir_intrinsic_load_first_vertex:
nir_intrinsic_set_component(load, 0);
break;

View File

@@ -2825,8 +2825,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
* incoming vertex attribute. So, add an extra slot.
*/
if (shader->info.system_values_read &
(BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX) |
(BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX) |
BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID))) {
@@ -2840,10 +2839,6 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
nr_attribute_slots++;
}
if (shader->info.system_values_read &
BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX))
prog_data->uses_basevertex = true;
if (shader->info.system_values_read &
BITFIELD64_BIT(SYSTEM_VALUE_IS_INDEXED_DRAW))
prog_data->uses_is_indexed_draw = true;

View File

@@ -825,16 +825,12 @@ brw_draw_single_prim(struct gl_context *ctx,
const struct brw_vs_prog_data *vs_prog_data =
brw_vs_prog_data(brw->vs.base.prog_data);
if (prim_id > 0) {
const bool uses_firstvertex =
vs_prog_data->uses_basevertex ||
vs_prog_data->uses_firstvertex;
const bool uses_draw_parameters =
uses_firstvertex ||
vs_prog_data->uses_firstvertex ||
vs_prog_data->uses_baseinstance;
if ((uses_draw_parameters && prim->is_indirect) ||
(uses_firstvertex &&
(vs_prog_data->uses_firstvertex &&
brw->draw.params.firstvertex != new_firstvertex) ||
(vs_prog_data->uses_baseinstance &&
brw->draw.params.gl_baseinstance != new_baseinstance))

View File

@@ -704,11 +704,8 @@ brw_prepare_shader_draw_parameters(struct brw_context *brw)
const struct brw_vs_prog_data *vs_prog_data =
brw_vs_prog_data(brw->vs.base.prog_data);
const bool uses_firstvertex =
vs_prog_data->uses_basevertex || vs_prog_data->uses_firstvertex;
/* For non-indirect draws, upload the shader draw parameters */
if ((uses_firstvertex || vs_prog_data->uses_baseinstance) &&
if ((vs_prog_data->uses_firstvertex || vs_prog_data->uses_baseinstance) &&
brw->draw.draw_params_bo == NULL) {
brw_upload_data(&brw->upload,
&brw->draw.params, sizeof(brw->draw.params), 4,

View File

@@ -541,7 +541,6 @@ genX(emit_vertices)(struct brw_context *brw)
const bool uses_draw_params =
vs_prog_data->uses_firstvertex ||
vs_prog_data->uses_basevertex ||
vs_prog_data->uses_baseinstance;
const bool uses_derived_draw_params =