intel: activate the gl_BaseVertex lowering
Surplus code related to the basevertex is removed. The Vertex Elements contain now: * VE 1: <firstvertex, BaseInstance, VertexID, InstanceID> * VE 2: <DrawID, is_indexed_draw, 0, 0> Also fixes unreachable message. Fixes OpenGL CTS tests: * KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysInstancedParameters * KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawArraysParameters * KHR-GL46.shader_draw_parameters_tests.MultiDrawArraysIndirectCountParameters * KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysParameters * KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawArraysIndirectParameters Fixes Piglit tests: * arb_shader_draw_parameters-drawid-indirect baseinstance * arb_shader_draw_parameters-basevertex Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102678
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@@ -45,7 +45,8 @@
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.lower_device_index_to_zero = true, \
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.native_integers = true, \
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.use_interpolated_input_intrinsics = true, \
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.vertex_id_zero_based = true
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.vertex_id_zero_based = true, \
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.lower_base_vertex = true
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#define COMMON_SCALAR_OPTIONS \
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.lower_pack_half_2x16 = true, \
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