intel: activate the gl_BaseVertex lowering

Surplus code related to the basevertex is removed.

The Vertex Elements contain now:
* VE 1: <firstvertex, BaseInstance, VertexID, InstanceID>
* VE 2: <DrawID, is_indexed_draw, 0, 0>

Also fixes unreachable message.

Fixes OpenGL CTS tests:
* KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysInstancedParameters
* KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawArraysParameters
* KHR-GL46.shader_draw_parameters_tests.MultiDrawArraysIndirectCountParameters
* KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysParameters
* KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawArraysIndirectParameters

Fixes Piglit tests:
* arb_shader_draw_parameters-drawid-indirect baseinstance
* arb_shader_draw_parameters-basevertex

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102678
This commit is contained in:
Antia Puentes
2018-04-28 14:09:22 +02:00
parent 0fb204fac1
commit 3a1df14a7b
8 changed files with 11 additions and 27 deletions

View File

@@ -45,7 +45,8 @@
.lower_device_index_to_zero = true, \
.native_integers = true, \
.use_interpolated_input_intrinsics = true, \
.vertex_id_zero_based = true
.vertex_id_zero_based = true, \
.lower_base_vertex = true
#define COMMON_SCALAR_OPTIONS \
.lower_pack_half_2x16 = true, \