glsl: process uniform images declared bindless

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Samuel Pitoiset
2017-05-12 11:35:43 +02:00
parent 9e756de7d1
commit 3a087dd7a4
3 changed files with 89 additions and 9 deletions

View File

@@ -419,13 +419,14 @@ public:
struct gl_uniform_storage *uniforms,
union gl_constant_value *values)
: prog(prog), map(map), uniforms(uniforms), values(values),
bindless_targets(NULL)
bindless_targets(NULL), bindless_access(NULL)
{
}
virtual ~parcel_out_uniform_storage()
{
free(this->bindless_targets);
free(this->bindless_access);
}
void start_shader(gl_shader_stage shader_type)
@@ -445,6 +446,11 @@ public:
this->next_bindless_sampler = 0;
free(this->bindless_targets);
this->bindless_targets = NULL;
this->num_bindless_images = 0;
this->next_bindless_image = 0;
free(this->bindless_access);
this->bindless_access = NULL;
}
void set_and_process(ir_variable *var)
@@ -454,6 +460,7 @@ public:
this->record_next_sampler = new string_to_uint_map;
this->record_next_bindless_sampler = new string_to_uint_map;
this->record_next_image = new string_to_uint_map;
this->record_next_bindless_image = new string_to_uint_map;
buffer_block_index = -1;
if (var->is_in_buffer_block()) {
@@ -516,6 +523,7 @@ public:
delete this->record_next_sampler;
delete this->record_next_bindless_sampler;
delete this->record_next_image;
delete this->record_next_bindless_image;
}
int buffer_block_index;
@@ -634,16 +642,35 @@ private:
if (base_type->is_image()) {
uniform->opaque[shader_type].active = true;
if (!set_opaque_indices(base_type, uniform, name, this->next_image,
this->record_next_image))
return;
/* Set image access qualifiers */
const GLenum access =
(current_var->data.memory_read_only ? GL_READ_ONLY :
current_var->data.memory_write_only ? GL_WRITE_ONLY :
GL_READ_WRITE);
if (current_var->data.bindless) {
if (!set_opaque_indices(base_type, uniform, name,
this->next_bindless_image,
this->record_next_bindless_image))
return;
this->num_bindless_images = this->next_bindless_image;
this->bindless_access = (GLenum *)
realloc(this->bindless_access,
this->num_bindless_images * sizeof(GLenum));
for (unsigned i = uniform->opaque[shader_type].index;
i < this->num_bindless_images;
i++) {
this->bindless_access[i] = access;
}
} else {
if (!set_opaque_indices(base_type, uniform, name,
this->next_image,
this->record_next_image))
return;
for (unsigned i = uniform->opaque[shader_type].index;
i < MIN2(this->next_image, MAX_IMAGE_UNIFORMS);
i++) {
@@ -651,6 +678,7 @@ private:
}
}
}
}
void handle_subroutines(const glsl_type *base_type,
struct gl_uniform_storage *uniform)
@@ -863,6 +891,7 @@ private:
unsigned next_sampler;
unsigned next_bindless_sampler;
unsigned next_image;
unsigned next_bindless_image;
unsigned next_subroutine;
/**
@@ -899,6 +928,11 @@ private:
*/
struct string_to_uint_map *record_next_bindless_sampler;
/* Map for temporarily storing next bindless image index when handling
* bindless images in struct arrays.
*/
struct string_to_uint_map *record_next_bindless_image;
public:
union gl_constant_value *values;
@@ -923,6 +957,17 @@ public:
* Texture targets for bindless samplers used by the current stage.
*/
gl_texture_index *bindless_targets;
/**
* Number of bindless images used by the current shader stage.
*/
unsigned num_bindless_images;
/**
* Access types for bindless images used by the current stage.
*/
GLenum *bindless_access;
};
static bool
@@ -1320,6 +1365,17 @@ link_assign_uniform_storage(struct gl_context *ctx,
}
}
if (parcel.num_bindless_images > 0) {
shader->Program->sh.NumBindlessImages = parcel.num_bindless_images;
shader->Program->sh.BindlessImages =
rzalloc_array(shader->Program, gl_bindless_image,
parcel.num_bindless_images);
for (unsigned j = 0; j < parcel.num_bindless_images; j++) {
shader->Program->sh.BindlessImages[j].access =
parcel.bindless_access[j];
}
}
STATIC_ASSERT(sizeof(shader->Program->sh.SamplerTargets) ==
sizeof(parcel.targets));
memcpy(shader->Program->sh.SamplerTargets,

View File

@@ -1153,6 +1153,13 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
sizeof(struct gl_bindless_sampler));
}
blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
sizeof(struct gl_bindless_image));
}
write_shader_parameters(metadata, glprog->Parameters);
}
@@ -1191,6 +1198,19 @@ read_shader_metadata(struct blob_reader *metadata,
}
}
glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
if (glprog->sh.NumBindlessImages > 0) {
glprog->sh.BindlessImages =
rzalloc_array(glprog, gl_bindless_image,
glprog->sh.NumBindlessImages);
for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
sizeof(struct gl_bindless_image));
}
}
glprog->Parameters = _mesa_new_parameter_list();
read_shader_parameters(metadata, glprog->Parameters);
}

View File

@@ -275,6 +275,10 @@ _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
ralloc_free(prog->sh.BindlessSamplers);
}
if (prog->sh.BindlessImages) {
ralloc_free(prog->sh.BindlessImages);
}
ralloc_free(prog);
}