intel/fs: Use the ATTR file for FS inputs

This replaces the special magic opcodes which implicitly read inputs
with explicit use of the ATTR file.

v2 (Jason Ekstrand):
 - Break into multiple patches
 - Change the units of the FS ATTR to be in logical scalars

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Francisco Jerez
2016-04-25 18:33:22 -07:00
committed by Jason Ekstrand
parent 4bfa2ac2ea
commit 39de901a96
4 changed files with 30 additions and 22 deletions

View File

@@ -1079,8 +1079,8 @@ fs_visitor::emit_fragcoord_interpolation(fs_reg wpos)
bld.MOV(wpos, fs_reg(brw_vec8_grf(payload.source_depth_reg, 0)));
} else {
bld.emit(FS_OPCODE_LINTERP, wpos,
this->delta_xy[BRW_BARYCENTRIC_PERSPECTIVE_PIXEL],
interp_reg(VARYING_SLOT_POS, 2));
this->delta_xy[BRW_BARYCENTRIC_PERSPECTIVE_PIXEL],
component(interp_reg(VARYING_SLOT_POS, 2), 0));
}
wpos = offset(wpos, bld, 1);
@@ -1609,14 +1609,26 @@ fs_visitor::assign_urb_setup()
* setup regs, now that the location of the constants has been chosen.
*/
foreach_block_and_inst(block, fs_inst, inst, cfg) {
if (inst->opcode == FS_OPCODE_LINTERP) {
assert(inst->src[1].file == FIXED_GRF);
inst->src[1].nr += urb_start;
}
if (inst->opcode == FS_OPCODE_CINTERP) {
assert(inst->src[0].file == FIXED_GRF);
inst->src[0].nr += urb_start;
for (int i = 0; i < inst->sources; i++) {
if (inst->src[i].file == ATTR) {
/* ATTR regs in the FS are in units of logical scalar inputs each
* of which consumes half of a GRF register.
*/
assert(inst->src[i].offset < REG_SIZE / 2);
const unsigned grf = urb_start + inst->src[i].nr / 2;
const unsigned offset = (inst->src[i].nr % 2) * (REG_SIZE / 2) +
inst->src[i].offset;
const unsigned width = inst->src[i].stride == 0 ?
1 : MIN2(inst->exec_size, 8);
struct brw_reg reg = stride(
byte_offset(retype(brw_vec8_grf(grf, 0), inst->src[i].type),
offset),
width * inst->src[i].stride,
width, inst->src[i].stride);
reg.abs = inst->src[i].abs;
reg.negate = inst->src[i].negate;
inst->src[i] = reg;
}
}
}

View File

@@ -276,7 +276,7 @@ public:
fs_reg get_timestamp(const brw::fs_builder &bld);
struct brw_reg interp_reg(int location, int channel);
fs_reg interp_reg(int location, int channel);
int implied_mrf_writes(fs_inst *inst) const;

View File

@@ -3392,10 +3392,8 @@ fs_visitor::nir_emit_fs_intrinsic(const fs_builder &bld,
}
for (unsigned int i = 0; i < num_components; i++) {
struct brw_reg interp = interp_reg(base, comp + i);
interp = suboffset(interp, 3);
bld.emit(FS_OPCODE_CINTERP, offset(retype(dest, type), bld, i),
retype(fs_reg(interp), type));
retype(component(interp_reg(base, comp + i), 3), type));
}
if (nir_dest_bit_size(instr->dest) == 64) {
@@ -3568,8 +3566,8 @@ fs_visitor::nir_emit_fs_intrinsic(const fs_builder &bld,
for (unsigned int i = 0; i < instr->num_components; i++) {
fs_reg interp =
fs_reg(interp_reg(nir_intrinsic_base(instr),
nir_intrinsic_component(instr) + i));
component(interp_reg(nir_intrinsic_base(instr),
nir_intrinsic_component(instr) + i), 0);
interp.type = BRW_REGISTER_TYPE_F;
dest.type = BRW_REGISTER_TYPE_F;

View File

@@ -135,17 +135,15 @@ fs_visitor::emit_dummy_fs()
* data. It will get adjusted to be a real location before
* generate_code() time.
*/
struct brw_reg
fs_reg
fs_visitor::interp_reg(int location, int channel)
{
assert(stage == MESA_SHADER_FRAGMENT);
struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data);
int regnr = prog_data->urb_setup[location] * 2 + channel / 2;
int stride = (channel & 1) * 4;
int regnr = prog_data->urb_setup[location] * 4 + channel;
assert(prog_data->urb_setup[location] != -1);
return brw_vec1_grf(regnr, stride);
return fs_reg(ATTR, regnr, BRW_REGISTER_TYPE_F);
}
/** Emits the interpolation for the varying inputs. */
@@ -192,7 +190,7 @@ fs_visitor::emit_interpolation_setup_gen4()
*/
this->wpos_w = vgrf(glsl_type::float_type);
abld.emit(FS_OPCODE_LINTERP, wpos_w, delta_xy,
interp_reg(VARYING_SLOT_POS, 3));
component(interp_reg(VARYING_SLOT_POS, 3), 0));
/* Compute the pixel 1/W value from wpos.w. */
this->pixel_w = vgrf(glsl_type::float_type);
abld.emit(SHADER_OPCODE_RCP, this->pixel_w, wpos_w);