anv/state: enable coordinate address rounding for Min/Mag filters
This patch improves pass rate of dEQP-VK.texture.explicit_lod.2d.sizes.* from 68.0% (98/144) to 83.3% (120/144) by enabling sampler address rounding mode when the selected filter is not nearest, which is the same thing we do for OpenGL. These tests check texture filtering for various texture sizes and mipmap levels. The failures (without this patch) affect cases where the target texture has odd dimensions (like 57x35) and either the Min or the Mag filter is not nearest. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -167,6 +167,11 @@ VkResult genX(CreateSampler)(
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uint32_t border_color_offset = device->border_colors.offset +
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pCreateInfo->borderColor * 64;
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bool enable_min_filter_addr_rounding =
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pCreateInfo->minFilter != VK_FILTER_NEAREST;
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bool enable_mag_filter_addr_rounding =
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pCreateInfo->magFilter != VK_FILTER_NEAREST;
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struct GENX(SAMPLER_STATE) sampler_state = {
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.SamplerDisable = false,
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.TextureBorderColorMode = DX10OGL,
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@@ -202,12 +207,12 @@ VkResult genX(CreateSampler)(
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#endif
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.MaximumAnisotropy = vk_to_gen_max_anisotropy(pCreateInfo->maxAnisotropy),
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.RAddressMinFilterRoundingEnable = 0,
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.RAddressMagFilterRoundingEnable = 0,
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.VAddressMinFilterRoundingEnable = 0,
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.VAddressMagFilterRoundingEnable = 0,
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.UAddressMinFilterRoundingEnable = 0,
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.UAddressMagFilterRoundingEnable = 0,
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.RAddressMinFilterRoundingEnable = enable_min_filter_addr_rounding,
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.RAddressMagFilterRoundingEnable = enable_mag_filter_addr_rounding,
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.VAddressMinFilterRoundingEnable = enable_min_filter_addr_rounding,
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.VAddressMagFilterRoundingEnable = enable_mag_filter_addr_rounding,
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.UAddressMinFilterRoundingEnable = enable_min_filter_addr_rounding,
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.UAddressMagFilterRoundingEnable = enable_mag_filter_addr_rounding,
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.TrilinearFilterQuality = 0,
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.NonnormalizedCoordinateEnable = pCreateInfo->unnormalizedCoordinates,
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.TCXAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressModeU],
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