anv: Require vertex buffers to come from a 32-bit heap

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Jason Ekstrand
2017-05-17 11:54:24 -07:00
parent 50d0eb5096
commit 39adea9330

View File

@@ -153,6 +153,18 @@ anv_physical_device_init_heaps(struct anv_physical_device *device, int fd)
for (uint32_t heap = 0; heap < device->memory.heap_count; heap++) {
uint32_t valid_buffer_usage = ~0;
/* There appears to be a hardware issue in the VF cache where it only
* considers the bottom 32 bits of memory addresses. If you happen to
* have two vertex buffers which get placed exactly 4 GiB apart and use
* them in back-to-back draw calls, you can get collisions. In order to
* solve this problem, we require vertex and index buffers be bound to
* memory allocated out of the 32-bit heap.
*/
if (device->memory.heaps[heap].supports_48bit_addresses) {
valid_buffer_usage &= ~(VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
}
if (device->info.has_llc) {
/* Big core GPUs share LLC with the CPU and thus one memory type can be
* both cached and coherent at the same time.