anv/cmd_buffer: Rework the way we emit UBO surface state

The new mechanism should be able to handle SSBOs as well as properly handle
emitting surface state on gen7 where we need different strides depending on
shader stage.
This commit is contained in:
Jason Ekstrand
2015-11-06 15:14:10 -08:00
parent 1b5c7e7ecd
commit 399d5314f6
5 changed files with 51 additions and 19 deletions

View File

@@ -548,6 +548,41 @@ add_surface_state_reloc(struct anv_cmd_buffer *cmd_buffer,
state.offset + dword * 4, bo, offset);
}
static void
fill_descriptor_buffer_surface_state(struct anv_device *device, void *state,
VkShaderStage stage, VkDescriptorType type,
uint32_t offset, uint32_t range)
{
VkFormat format;
uint32_t stride;
switch (type) {
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
if (anv_is_scalar_shader_stage(device->instance->physicalDevice.compiler,
stage)) {
stride = 4;
} else {
stride = 16;
}
format = VK_FORMAT_R32G32B32A32_SFLOAT;
break;
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
stride = 1;
format = VK_FORMAT_UNDEFINED;
break;
default:
unreachable("Invalid descriptor type");
}
anv_fill_buffer_surface_state(device, state,
anv_format_for_vk_format(format),
offset, range, stride);
}
VkResult
anv_cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
VkShaderStage stage, struct anv_state *bt_state)
@@ -623,8 +658,10 @@ anv_cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
surface_state =
anv_cmd_buffer_alloc_surface_state(cmd_buffer);
anv_fill_buffer_surface_state(cmd_buffer->device, surface_state.map,
anv_format_for_vk_format(VK_FORMAT_R32G32B32A32_SFLOAT),
fill_descriptor_buffer_surface_state(cmd_buffer->device,
surface_state.map,
stage, desc->type,
bo_offset, desc->range);
break;
}

View File

@@ -1415,14 +1415,14 @@ void anv_DestroyBuffer(
void
anv_fill_buffer_surface_state(struct anv_device *device, void *state,
const struct anv_format *format,
uint32_t offset, uint32_t range)
uint32_t offset, uint32_t range, uint32_t stride)
{
switch (device->info.gen) {
case 7:
gen7_fill_buffer_surface_state(state, format, offset, range);
gen7_fill_buffer_surface_state(state, format, offset, range, stride);
break;
case 8:
gen8_fill_buffer_surface_state(state, format, offset, range);
gen8_fill_buffer_surface_state(state, format, offset, range, stride);
break;
default:
unreachable("unsupported gen\n");

View File

@@ -1361,12 +1361,15 @@ gen8_image_view_init(struct anv_image_view *iview,
void anv_fill_buffer_surface_state(struct anv_device *device, void *state,
const struct anv_format *format,
uint32_t offset, uint32_t range);
uint32_t offset, uint32_t range,
uint32_t stride);
void gen7_fill_buffer_surface_state(void *state, const struct anv_format *format,
uint32_t offset, uint32_t range);
uint32_t offset, uint32_t range,
uint32_t stride);
void gen8_fill_buffer_surface_state(void *state, const struct anv_format *format,
uint32_t offset, uint32_t range);
uint32_t offset, uint32_t range,
uint32_t stride);
struct anv_sampler {
uint32_t state[4];

View File

@@ -31,14 +31,8 @@
void
gen7_fill_buffer_surface_state(void *state, const struct anv_format *format,
uint32_t offset, uint32_t range)
uint32_t offset, uint32_t range, uint32_t stride)
{
/* This assumes RGBA float format. */
uint32_t stride = 16; /* Depends on whether accessing shader is simd8 or
* vec4. Will need one of each for buffers that are
* used in both vec4 and simd8. */
uint32_t num_elements = range / stride;
struct GEN7_RENDER_SURFACE_STATE surface_state = {

View File

@@ -31,10 +31,8 @@
void
gen8_fill_buffer_surface_state(void *state, const struct anv_format *format,
uint32_t offset, uint32_t range)
uint32_t offset, uint32_t range, uint32_t stride)
{
/* This assumes RGBA float format. */
uint32_t stride = 4;
uint32_t num_elements = range / stride;
struct GEN8_RENDER_SURFACE_STATE surface_state = {