docs: Add my notes on stable-branch patch criteria
This captures the set of rules I have been using for stable-branch management, (starting with a discussion on the mesa-dev mailing list on July 2013, and then refined through my own experience of performing stable-branch releases since then).
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@@ -218,15 +218,93 @@ commit ID of the commit of interest (as it appears in the mesa master branch).
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The latest set of patches that have been nominated, accepted, or rejected for
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The latest set of patches that have been nominated, accepted, or rejected for
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the upcoming stable release can always be seen on the
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the upcoming stable release can always be seen on the
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<a href=http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
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<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
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page.
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page.
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<h2>Cherry-picking candidates for a stable branch</h2>
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<h2>Criteria for accepting patches to the stable branch</h2>
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<p>
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Mesa has a designated release manager for each stable branch, and the release
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Please use <code>git cherry-pick -x <commit></code> for cherry-picking a commit
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manager is the only developer that should be pushing changes to these
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from master to a stable branch.
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branches. Everyone else should simply nominate patches using the mechanism
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</p>
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described above.
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The stable-release manager will work with the list of nominated patches, and
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for each patch that meets the crtieria below will cherry-pick the patch with:
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<code>git cherry-pick -x <commit></code>. The <code>-x</code> option is
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important so that the picked patch references the comit ID of the original
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patch.
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The stable-release manager may at times need to force-push changes to the
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stable branches, for example, to drop a previously-picked patch that was later
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identified as causing a regression). These force-pushes may cause changes to
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be lost from the stable branch if developers push things directly. Consider
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yourself warned.
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The stable-release manager is also given broad discretion in rejecting patches
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that have been nominated for the stable branch. The most basic rule is that
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the stable branch is for bug fixes only, (no new features, no
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regressions). Here is a non-exhaustive list of some reasons that a patch may
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be rejected:
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<ul>
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<li>Patch introduces a regression. Any reported build breakage or other
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regression caused by a particular patch, (game no longer work, piglit test
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changes from PASS to FAIL), is justification for rejecting a patch.</li>
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<li>Patch is too large, (say, larger than 100 lines)</li>
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<li>Patch is not a fix. For example, a commit that moves code around with no
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functional change should be rejected.</li>
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<li>Patch fix is not clearly described. For example, a commit message
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of only a single line, no description of the bug, no mention of bugzilla,
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etc.</li>
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<li>Patch has not obviously been reviewed, For example, the commit message
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has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
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author.</li>
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<li>Patch has not already been merged to the master branch. As a rule, bug
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fixes should never be applied first to a stable branch. Patches should land
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first on the master branch and then be cherry-picked to a stable
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branch. (This is to avoid future releases causing regressions if the patch
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is not also applied to master.) The only things that might look like
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exceptions would be backports of patches from master that happen to look
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significantly different.</li>
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<li>Patch depends on too many other patches. Ideally, all stable-branch
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patches should be self-contained. It sometimes occurs that a single, logical
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bug-fix occurs as two separate patches on master, (such as an original
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patch, then a subsequent fix-up to that patch). In such a case, these two
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patches should be squashed into a single, self-contained patch for the
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stable branch. (Of course, if the squashing makes the patch too large, then
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that could be a reason to reject the patch.)</li>
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<li>Patch includes new feature development, not bug fixes. New OpenGL
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features, extensions, etc. should be applied to Mesa master and included in
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the next major release. Stable releases are intended only for bug fixes.
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Note: As an exception to this rule, the stable-release manager may accept
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hardware-enabling "features". For example, backports of new code to support
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a newly-developed hardware product can be accepted if they can be reasonably
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determined to not have effects on other hardware.</li>
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<li>Patch is a performance optimization. As a rule, performance patches are
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not candidates for the stable branch. The only exception might be a case
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where an application's performance was recently severely impacted so as to
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become unusable. The fix for this performance regression could then be
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considered for a stable branch. The optimization must also be
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non-controversial and the patches still need to meet the other criteria of
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being simple and self-contained</li>
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<li>Patch introduces a new failure mode (such as an assert). While the new
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assert might technically be correct, for example to make Mesa more
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conformant, this is not the kind of "bug fix" we want in a stable
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release. The potential problem here is that an OpenGL program that was
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previously working, (even if technically non-compliant with the
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specification), could stop working after this patch. So that would be a
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regression that is unaacceptable for the stable branch.</li>
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</ul>
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<h2>Making a New Mesa Release</h2>
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<h2>Making a New Mesa Release</h2>
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